Point Cloud Plugin

Thanks @ - On managing point cloud data for other applications - I believe a collision mesh can be generated from the plugin from a point cloud. Would there be any way that a textured version could be generated via similar means - that way a point cloud could be downsampled to a textured mesh which would be useful in cases where there are lower powered devices or where the plugin hasn’t been ported? The mesh approach wouldn’t supplant being able to work with point clouds however I image this would be a really useful feature in a lot of use cases as the asset would be a lot smaller than 6,12…36Gb point clouds in a built project.