Point Cloud Plugin

Hi all. Hi @, great news that point clouds will be improved in Unreal going forward. Like @JJTook I am attempting to render a Cinematic flythrough of a point cloud. I’ve worked with pointcloud for 14 years and create flythroughs like this - Vogel R3D point cloud fly-through - YouTube - (btw I’ve left Plowman Craven now).

Currently I am using 4.2.5, and using the Beta plugin. Point cloud is .LAS and I also have . PTS files. I am trying to get as many points in as possible, this is not for realtime or VR.

I have noticed the following which means that if trying to flythrough the point cloud with a camera it loses fidelity…

You must have the entire point cloud fully visible in your Viewport view (either Top, Left, Right, Perspective etc) in order to have all the points visible in your Cinecamera. If the point cloud is out of your Viewport, I believe the LOD kicks in and the point cloud disappears from the Camera view, losing points and becomes patchy. You can test this by setting up a camera looking at the point cloud, and then in your viewport, move the point cloud in and out of view…you will see in the camera that it disappears and reappears.

Generally I am working with huge point cloud data sets, and want to try and get as much in to render without it disappearing. Are there specific settings I can use?