Hi , thanks for the feedback!
Try using the GetBounds function of the Point Cloud object.
Very possible. This parameter determines the maximum deviation distance of the collision mesh from the actual point.
I think a better approach here would be to use the dedicated point cloud LineTrace function (there are single and multi variants).
UPointCloudBlueprintLibrary::LineTraceXXXXXX - will consider all point cloud components in the level (Blueprint equivalent - Line Trace (Multi) For Point Cloud)
UPointCloud::LineTraceXXXXXX - will only consider that one point cloud object (for Blueprint equivalent, drag a wire from the Point Cloud object and use Line Trace XXXX)
I’m afraid there is no dedicated measuring tool at this time - I’ll add it as a feature request to the list, thanks!