Point Cloud Plugin v0.6](http://pointcloudplugin.com)
Release Notes
New Features / Improvements
- Efficient GPU streaming, allowing support for huge data sets (1 billion and more)
- Dramatically decreased VRAM requirements (under 100MB per cloud in most cases)
- Significantly decreased RAM requirements (upwards of 50%)
- Rendering uses point-budgeting to maintain stable FPS at all times, regardless of cloud size
- Added support for Eye-Dome Lighting technique
- Much improved import times
- Duplicate points detection
- Import works in asynchronous manner
- Support for importing multiple clouds concurrently
- Dynamic sprite size adjustment
- Option to allocate higher quality towards the center of the screen
- Improved and simplified UI
- Simplified Custom Materials
- Better Blueprint exposure
- Support for UE4.23
- Support for multiple instances of the same cloud
- Set of **runtime Point Selection **functions to help query the data inside the cloud
- Efficient runtime Insertion and Removal of points
- Rendering settings work on per-component basis now, rather than per-asset
- Switching between Points and Sprites no longer requires rebuilding
- Per-project plugin settings
- STAT PointCloud for easier profiling
- Point Cloud Exporting
- Code is more coherent, understandable and with better documentation
Fixes
- Fixed several stability issues and crashes
- Fixed import precision issues
- Fixed occasional incorrect switching of Render Method upon reimport
- Fixed issues with releasing rendering resources
- Fixed many LOD related issues
Other Changes
- Plugin now requires Shader Model 5 compatible graphics card
- Removed support for Low Precision rendering, as the VRAM requirements are no longer an issue. This will improve shader recompilation times
- Removed SinglePolySprit
