Point Cloud Plugin


Point Cloud Plugin v0.6](http://pointcloudplugin.com)
Release Notes

New Features / Improvements

  • Efficient GPU streaming, allowing support for huge data sets (1 billion and more)
  • Dramatically decreased VRAM requirements (under 100MB per cloud in most cases)
  • Significantly decreased RAM requirements (upwards of 50%)
  • Rendering uses point-budgeting to maintain stable FPS at all times, regardless of cloud size
  • Added support for Eye-Dome Lighting technique
  • Much improved import times
  • Duplicate points detection
  • Import works in asynchronous manner
  • Support for importing multiple clouds concurrently
  • Dynamic sprite size adjustment
  • Option to allocate higher quality towards the center of the screen
  • Improved and simplified UI
  • Simplified Custom Materials
  • Better Blueprint exposure
  • Support for UE4.23
  • Support for multiple instances of the same cloud
  • Set of **runtime Point Selection **functions to help query the data inside the cloud
  • Efficient runtime Insertion and Removal of points
  • Rendering settings work on per-component basis now, rather than per-asset
  • Switching between Points and Sprites no longer requires rebuilding
  • Per-project plugin settings
  • STAT PointCloud for easier profiling
  • Point Cloud Exporting
  • Code is more coherent, understandable and with better documentation

Fixes

  • Fixed several stability issues and crashes
  • Fixed import precision issues
  • Fixed occasional incorrect switching of Render Method upon reimport
  • Fixed issues with releasing rendering resources
  • Fixed many LOD related issues

Other Changes

  • Plugin now requires Shader Model 5 compatible graphics card
  • Removed support for Low Precision rendering, as the VRAM requirements are no longer an issue. This will improve shader recompilation times
  • Removed SinglePolySprit