Hey @, another thing: I can’t actually package a project that uses the plugin at the moment either. Same project builds fine without the point clouds. Here is the packaging output for the failure:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1031]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009FB5B706 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009F8BAE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009F8CECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: MyOwnerWorld [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1031]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x000000009FB5B706 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
PackagingResults: Error: [Callstack] 0x000000009F8BAE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
PackagingResults: Error: [Callstack] 0x000000009F8CECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009CF20F18 UE4Editor-Engine.dll!UActorComponent::RegisterComponent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1031]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000008C55A30A UE4Editor-PointCloudRuntime.dll!APointCloudActor::RebuildComponents() [f:\perforce\cosmosisvr\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloudactor.cpp:143]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000008C54FD0F UE4Editor-PointCloudRuntime.dll!TBaseUObjectMethodDelegateInstance<0,APointCloudActor,void __cdecl(void)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.19\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000008C54B45C UE4Editor-PointCloudRuntime.dll!TBaseMulticastDelegate<void>::Broadcast() [c:\program files\epic games\ue_4.19\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000008C559E40 UE4Editor-PointCloudRuntime.dll!UPointCloud::Rebuild() [f:\perforce\cosmosisvr\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloud.cpp:516]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000A387024D UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000A393AFAC UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1595]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000A395312B UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1339]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000A3952544 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009D447DF9 UE4Editor-Engine.dll!UWorld::LoadSecondaryLevels() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\levelactor.cpp:1168]
PackagingResults: Error: [Callstack] 0x000000009CF20F18 UE4Editor-Engine.dll!UActorComponent::RegisterComponent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1031]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009AF5C5FC UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PostLoadPackageFixup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2434]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009AF30C88 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::GetAllUnsolicitedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2064]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009AF7BB4A UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1746]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009AE2A580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000009AE51CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000004DCEB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000004DC69FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
PackagingResults: Error: [Callstack] 0x000000008C55A30A UE4Editor-PointCloudRuntime.dll!APointCloudActor::RebuildComponents() [f:\perforce\cosmosisvr\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloudactor.cpp:143]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000004DC6C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000004DD4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000004DD4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
PackagingResults: Error: [Callstack] 0x000000008C54FD0F UE4Editor-PointCloudRuntime.dll!TBaseUObjectMethodDelegateInstance<0,APointCloudActor,void __cdecl(void)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.19\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000000F7D3034 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000010B21431 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x000000008C54B45C UE4Editor-PointCloudRuntime.dll!TBaseMulticastDelegate<void>::Broadcast() [c:\program files\epic games\ue_4.19\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
PackagingResults: Error: [Callstack] 0x000000008C559E40 UE4Editor-PointCloudRuntime.dll!UPointCloud::Rebuild() [f:\perforce\cosmosisvr\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloud.cpp:516]
PackagingResults: Error: [Callstack] 0x00000000A387024D UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994]
PackagingResults: Error: [Callstack] 0x00000000A393AFAC UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1595]
PackagingResults: Error: [Callstack] 0x00000000A395312B UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1339]
PackagingResults: Error: [Callstack] 0x00000000A3952544 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
PackagingResults: Error: [Callstack] 0x000000009D447DF9 UE4Editor-Engine.dll!UWorld::LoadSecondaryLevels() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\levelactor.cpp:1168]
PackagingResults: Error: [Callstack] 0x000000009AF5C5FC UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PostLoadPackageFixup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2434]
PackagingResults: Error: [Callstack] 0x000000009AF30C88 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::GetAllUnsolicitedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2064]
PackagingResults: Error: [Callstack] 0x000000009AF7BB4A UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1746]
PackagingResults: Error: [Callstack] 0x000000009AE2A580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
PackagingResults: Error: [Callstack] 0x000000009AE51CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
PackagingResults: Error: [Callstack] 0x0000000004DCEB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
PackagingResults: Error: [Callstack] 0x0000000004DC69FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
PackagingResults: Error: [Callstack] 0x0000000004DC6C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
PackagingResults: Error: [Callstack] 0x0000000004DD4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
PackagingResults: Error: [Callstack] 0x0000000004DD4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
PackagingResults: Error: [Callstack] 0x000000000F7D3034 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000010B21431 ntdll.dll!UnknownFunction ]
Something which I think is related is that when I run the editor in debug mode, I quite often get this break point occurring:
https://i.imgur.com/HmCmDIG.png
It allows me to continue, so it doesn’t totally crash the editor, but it seems related to the packaging error above.
EDIT:
I thought I should mention, in case it’s relevant, that I’m using the Point Cloud in a streaming level. So I have an Actor, with a Child Actor containing the Point Cloud, in a streaming level which I am loading into my persistent level. Not sure if that’s relevant, but it might be.