Point cloud into mesh?

Hi there!

I am new to unreal but familiar with other engines for 3d work like c4d or Maya. I have a point cloud that I am wanting to turn into a base mesh so I can model the scene with proper sizes.

How do I go about exporting the point cloud, and importing it into said Maya or C4D as a mesh?

Anything that will point me in the right direction is helpful!
Thanks!

Hi Rathe,

I’m am doing a similar research and the best way I could find so far is to:

  • load the point cloud in QGIS
  • create a GeoTiff out of it
  • create a terrain model from the Geotiff
  • export as .obj from the 3d map viewer

Luigi

Thanks Luigi, I am also new to QGIS, how do you load a point cloud into it? Do you use the IMG sequence, or an OBJ, or even the points file?