Point & Click Movement Device?

In the Point & Click genre, instead of moving with WASD, you have to click where you want to go with your mouse cursor. I think it would create a lot of new and unique map genres in Fortnite if this was possible in UEFN, especially if the map is being built for mobile. On consoles it could be solved with an “artificial cursor”, that they can move it with controller sticks. It would also be great if you could use the current Camera devices we have like Orbit Camera or Fixed Camera alongside it. Thanks!

Third Person Controls device already has a on-screen custom cursor that works on all platforms… (And yes, it can be combined with other Camera Mode Devices!)

The sad thing is, this cursor is basically useless, max that can be done is make the player rotate towards it… We can’t even customize the visuals, I know only 1 map that uses it due to that limitation and very basic usage.



My suggestion is: if epic add Verse APIs to manage and use this cursor, we would have lots of new (and previously impossible) gameplay mechanics for Point & Click genres, world interactions and so on…

Some useful usages that I imagine we being able to query in verse for this existing cursor is:

  • XYZ World Position where the Cursor is aiming to
  • Camera Position to Cursor Position direction vector
  • XY Screen Position of the Cursor, as offsets relative to the screen center (Offsets from top-left would not be good since we can’t have client aspect ratio, screen resolution or safe zone information)

For the “Move player with the Cursor”, I think I would suggest the possibility to use “fort_navigation” interface on players, giving destinations so the player can move to it (Get cursor world position → tell player to navigate to it).

Currently Fort Navigation Interface only works on custom NPCs, would be amazing to add support to any agent, including wildlife and players… Also would be cool to have more “input overrides” for player movements too (such as force interact, force jump/crouch, force aim/fire and so on)