point cache or other way to import anim mesh to ue4

Hello all,
I have a problem - is there any way that I imported into the EU4 animated mesh from 3dmax, for example, bend, twist, roll but not by skin or morph. I tried to point the cache of FBX but I’m stuck because I did not find the option to load data into the EU4.
We have few animated mesh with 300+ frames.

does anyone have any idea?

It would be extremely useful to import point level cache file.
It would allow to have professional animations and motion graphics inside UE4.