Hello!
I’d like to export my looping wasp from Cinema 4D to UE4. All animation is driven by bones, which I’ve baked, and those come over just fine through FBX. However, the wings are bending as seen in this gif (Imgur: The magic of the Internet). They’re baked as well, but I can’t get them to translate to UE4.
I guess this is the same thing as having a joint driven character with baked cloth sims and so on, what’s the preferred method of import/export here?
I also understand C4D isn’t the standard app for asset creation, so I’m open for suggestions in Maya as well.
Thanks for reading!