How would you go about pointing an arrow to a vertex point? All data is stored in one blueprint so I don’t need to retrieve the location.
Mesh parent with arrow -> point to -> Vertex (a,b,c)
I’ve tried the make rotation fromxvector, worldrotation, localrotation but I always end up pointing away from the vertex point. Any tips here would be great, don’t want to waste anymore time, somebody here has to know.