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Point arrow to location from moving car

How would you go about pointing an arrow to a vertex point? All data is stored in one blueprint so I don’t need to retrieve the location.

Mesh parent with arrow -> point to -> Vertex (a,b,c)

I’ve tried the make rotation fromxvector, worldrotation, localrotation but I always end up pointing away from the vertex point. Any tips here would be great, don’t want to waste anymore time, somebody here has to know.

LookAt should do the job, just make sure that both supplied coordinates are in the same space - world space or local space