is it possible to create a point and click inventory system with blueprints?
Yeah, the Blueprint_HUD content example should show how to enable the mouse. You should be able to achieve the rest of it with use of drawing textures and creating hit boxes you can click on, which trigger events. You would probably have to make multiples of the same object stack in order to avoid multiple hit boxes with the same name, though.
Start with a very limited inventory and work from there.
Oh ok I see…
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