Hello,
I am having an issue with my third person point and click movement getting snagged or stopping on sharp corners.
Currently the setup is we are finding the world space of the mouse and casting to the world. There is also an accurate Nav Mesh in the map. Then we are taking the impact point and using that as a target for simple move to location.
The issue is if the player is standing right next to a corner and clicks on the other side of the corner, they character seems to give up and does not move to the clicked location.
I have tried playing with all the radius settings for both the Nav Mesh and the Nav Mesh agent but these seem to make no difference when it comes to getting stuck on corners.