Is there any tutorials or forums or can someone point me in a direction to get me started creating a point and click game with a movement something like Laqueus Escape - Chapter VI.?
I’ve never played it but I’ve Watched a playthrough right now and I think you could achieve a similar result creating actors with an orbiting camera and using the ActoOnClicked event to move between them.
Each room has to have a point where you go back when you zoom out, for multiple zooms on details, you should enable the smaller part zoom only if you are focusing the parent actor (for example if you can’t focus on the keyhole if you haven’t clicked the door before it (this can easily be set by linking actors making a public variable and using event dispatchers).
If you plan to allow user to save the game during each level, start designing a save system before creating stuff (it’s much worse to implement it later if you need it, for example you have to save what you picked up, the status of what you have opened or not, et cetera)
The inventory and the drag and drop system shouldn’t give you too many problem, you can easily find a lot of drag n drop tutorials on YouTube. Just be sure to enable it only if you relase the object on specific areas (activated like the keyhole I mentioned before), you can use collision volumes, they have built-in mouse collision and begind/end overlap events
Sorry for the late reply, but thank you for replying. I kind of gotten an idea on how to do it from your post. And also, thank you on the heads up on making the save system first. That’ll save me a lot of frustration.
My friend and I are trying to create a small game, so hopefully it goes well. And again, thank you so much