Point all of the texture maps to a centralized location on our network

Hi!
Is there a way to have Unreal Engine point all of the texture maps to a centralized location on our network?
3dsmax has a feature called Asset Tracking, where you can specify a path for dependencies like textures, proxies, and caches. I’m wondering if Unreal has something similar, or if there’s a script or plugin that can do this.
I found a way to do it manually in Unreal, but I have hundreds of textures, so doing this one at a time would be pretty time-consuming and also leave a lot of room for errors.

Thanks!