I am trying to set up some progress bars for my main hud. I have a Health bar (dark blue), armor bar (yellow), and shield bar (neon blue). This is just a rough sketch up currently to get the health working in the protype. But I am getting some super unreliable results with the colors of the textures I am using for the background and fill image.
specifically, the Armor Full Bar image is being shown as green in the widget, but the image is yellow. I haven’t changed the tint, or any other settings, and even re-importing the png into Unreal, or restarting Unreal, has not changed my results.
The images were all made in Google Draw real quick. They are the same image file actually, I just edited the sizes and colors for each different bar. So it’s super weird that one of the images is behaving differently.
Here is the Widget for my hud, as it stands now.
And here is the Armor Bar Full image, as it exits within unreal, showing in yellow here, as it should be, instead of green, as it is in the widget.
What I am expecting to see is the middle bar of the widget to be yellow for the filled portion. I have no idea where this green color is coming from. Any help will be greatly appreciated.
(PS I haven’t implemented the hud yet, so I have not seen what it looks like while running, but if it looks good there this would still be misleading and worth investigating as a bug.