PNG texture used in widget is wrong color

I am trying to set up some progress bars for my main hud. I have a Health bar (dark blue), armor bar (yellow), and shield bar (neon blue). This is just a rough sketch up currently to get the health working in the protype. But I am getting some super unreliable results with the colors of the textures I am using for the background and fill image.

specifically, the Armor Full Bar image is being shown as green in the widget, but the image is yellow. I haven’t changed the tint, or any other settings, and even re-importing the png into Unreal, or restarting Unreal, has not changed my results.

The images were all made in Google Draw real quick. They are the same image file actually, I just edited the sizes and colors for each different bar. So it’s super weird that one of the images is behaving differently.

Here is the Widget for my hud, as it stands now.

And here is the Armor Bar Full image, as it exits within unreal, showing in yellow here, as it should be, instead of green, as it is in the widget.

What I am expecting to see is the middle bar of the widget to be yellow for the filled portion. I have no idea where this green color is coming from. Any help will be greatly appreciated.

(PS I haven’t implemented the hud yet, so I have not seen what it looks like while running, but if it looks good there this would still be misleading and worth investigating as a bug.

What is the fill colour of the bar? Hard to tell without seeing the details panel but to me it seems as if you were mixing colours:

Fill defaults to blue, mix it with yellow to make sickly green.

Thank you, that was it! I could not see it on the other two really, as they were blue, so I didn’t even think of that. I find it strange that the fill color doesn’t turn off when using images, but thanks for the help with that!

If you used white images, a combination of Tint and Fill Color would allow you to make menus with any color - adjusted dynamically to boot.

Not a common feature, but some titles allow you to customise the looks of UI.

Fill Color should probably default to white.

Glad to hear you got it work. Good luck with the rest.