Plugins use UnrealED problem

Hello guys!

I wrote uproject and plugins, and plan to package the project to win64,
But the following error will appear when packaging:

UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows (64-bit)): (referenced via Target → UnrealProject.Build.cs → ParseXML.Build.cs)

ParseXML is a Plugin I wrote,
But its Modules type is Editor, it seems that it cannot be packaged,
Is there any way I can solve it?

Thanks everyone!

You’ll need to change it to be a “Runtime” module if you want to package it. If you have editor features and game features you’ll need to define 2 modules, one Runtime and one Editor.