Hello guys!
I wrote uproject and plugins, and plan to package the project to win64,
But the following error will appear when packaging:
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows (64-bit)): (referenced via Target → UnrealProject.Build.cs → ParseXML.Build.cs)
ParseXML is a Plugin I wrote,
But its Modules type is Editor, it seems that it cannot be packaged,
Is there any way I can solve it?
Thanks everyone!