New: Added the ability for plugins to reside outside of the Engine/Plugins and Game/Plugins directory. I saw this line in this release and immediately wanted to test this out. I was able to add the plugin from an external directory by adding the following lines in the .uplugin
"AdditionalPluginDirectories": ["../Plugins/"]
which searches for my plugins fine and I am able to compile just fine. But when I try and deploy the application I get the following error:
Can't deploy C:\Products\ProductDevelopmentUE\Plugins\BuLibraryPlugin\BuLibraryPlugin.uplugin because it doesn't start with C:\Products\ProductDevelopmentUE\PhotonMultiPlayer or C:\UnrealEngine-4.14.0-release
Which is enforcing the rule that the plugin needs to be either in the Game folder or the Unreal engine folder. So I am unable to deploy the project.