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Plugins necessary for all?

Hi there,

I am a Games Art student and I’m in the middle of making a game with my group for our final project.

We are having some trouble when it comes to sharing UE project files when it comes to downloading plugins. I shared our greybox with them and they can’t seem to open it cause they get pop-ups that they need to buy plugins that were used to build the greybox. (blockout tools and magnetic snap tool) I am wondering if there is a way for them to open the project without having to buy the plugins.

We were suggested to use backup and sync from google drive but it’s too confusing and we’re in the middle of setting up a perforce server for source control but are having some trouble with that too.

Any help is appreciated.

Thank you

Peachy

If you are distributing a non-packaged version of the game for them to look at that uses content from the plugins, no, they will need the plugins.

If the content is not from the plugins, they can easily be disabled by modifying the .uproject file, at which point anyone can open it.

A .uproject file can be opened by any old text editor.
Its a Json formatter file.
Disabling a plugin is as simple as changing a value from ‘true’ to ‘false’.

e.g. SomePluginToDisable enabled:



		{
			"Name": "ShooterGameLoadingScreen",
			"Type": "Runtime",
			"LoadingPhase": "PreLoadingScreen"
		}
	],
	"Plugins": 
		{
			"Name": "SomePluginToDisable",
			"Enabled": true
		},
		{
			"Name": "PlatformCrypto",
			"Enabled": true
		},


SomePluginToDisable disabled:



		{
			"Name": "ShooterGameLoadingScreen",
			"Type": "Runtime",
			"LoadingPhase": "PreLoadingScreen"
		}
	],
	"Plugins": 
		{
			"Name": "SomePluginToDisable",
			"Enabled": false
		},
		{
			"Name": "PlatformCrypto",
			"Enabled": true
		},