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Plugins dão erro em empacotamento

Saudações a todos!
Estou com erro de empacotamento ao tentar acionar QUALQUER plugin do próprio editor ou externo .Os plugins que já vem acionados por defaut não causam nenhum problema , apenas quando ativo os demais acontece , e o empacotamento cai logo no início . Isso está ocorrendo apenas no meu projeto e acontece em qualquer versão , estou no 4.13.
Apreciaria muito a ajuda.

Qual o plug-in e qual o erro que da no console?

Qualquer um plugin nativo do UE4 que não esteja ativado por defaut , quando ligado da erro. Nos nativos que já estão ligados por defaut ( Ex: paper 2D) , meu projeto empacota normalmente. Quanto aos plugins externos , testei alguns como por exemplo o substance , também dão erros no empacotamento quando acionados , desligou , volta a empacotar corretamente.
Segue o log , desculpe coloca-lo por inteiro aqui , não achei como enviar o arquivo .O curioso é que não apresentou os erros em vermelho como é comum , por isso não enviei a parte que interessa realmente.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1065718687) SRandInit(1065718687).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 28.873675
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
OCULUS: Debug: Connected to the server running version (prod = 1).1.17.0(build = 424315) feature version = 0. Client runs version (prod = 1).1.17.0(build = 424315) feature version = 0
LogInit: Build: ++UE4+Release-4.14-CL-3249277
LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: RIFT
LogInit: User: Riftsim
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.648710 MHz
LogMemory: Memory total: Physical=23.9GB (24GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 274.44 MB used, 274.44 MB peak
LogMemory: Process Virtual Memory: 279.95 MB used, 279.95 MB peak
LogMemory: Physical Memory: 14392.16 MB used, 10123.06 MB free, 24515.22 MB total
LogMemory: Virtual Memory: 701.30 MB used, 10123.06 MB free, 8388608.00 MB total
LogInit: Overriding culture en with editor configuration.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (Feature Level 11_0)
LogD3D11RHI: 2986/0/12001 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
LogD3D11RHI: Driver Date: 6-7-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (…/…/…/…/…/…/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/Intermediate/Shaders/WorkingDirectory/6320/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Rift sim/AppData/Local/Temp/UnrealShaderWorkingDir/C71365DE49B9C8EAB0063094044D4B70/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 6.52s 52MB C:/Users/Rift sim/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Rift sim/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Rift sim/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: projetãorift14, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3338068795
LogAssetRegistry: FAssetRegistry took 0.0199 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.208792 seconds
LogUObjectArray: 31946 objects as part of root set at end of initial load.
LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: Using Freetype 2.6.0
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LogLinker:Warning: Can’t find file ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_alb1’
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LoadErrors:Error: Error /Game/MaterialsGERAIS/Pastilhas/Tile_Coloredtiles_2 : Can’t find file for asset. /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask
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LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask.Tile_ColoredTiles_2k_mask Referenced by MaterialExpressionTextureSample_4
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LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n.Tile_ColoredTiles_2k_n Referenced by MaterialExpressionTextureSample_5
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LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_alb1.Tile_ColoredTiles_2k_alb1 Referenced by MaterialExpressionTextureSample_0
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LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_alb1.Tile_ColoredTiles_2k_alb1 Referenced by MaterialExpressionTextureSample_0
LogLinker:Warning: Can’t find file ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask’
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask.Tile_ColoredTiles_2k_mask Referenced by MaterialExpressionTextureSample_4
LogLinker:Warning: Can’t find file for asset ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask’ while loading NULL.
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask.Tile_ColoredTiles_2k_mask Referenced by MaterialExpressionTextureSample_4
LogLinker:Warning: Can’t find file ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n’
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n.Tile_ColoredTiles_2k_n Referenced by MaterialExpressionTextureSample_5
LogLinker:Warning: Can’t find file for asset ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n’ while loading NULL.
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n.Tile_ColoredTiles_2k_n Referenced by MaterialExpressionTextureSample_5
LogLinker:Warning: Can’t find file ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g’
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g.Tile_ColoredTiles_2k_g Referenced by MaterialExpressionTextureSample_7
LogLinker:Warning: Can’t find file for asset ‘/Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g’ while loading NULL.
LoadErrors: Info Failed to load /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g.Tile_ColoredTiles_2k_g Referenced by MaterialExpressionTextureSample_7
LogLinker:Warning: Can’t find file ‘/Game/TexturasNativas/Wheel/T_WheelHub_R’
LoadErrors: Info Failed to load /Game/TexturasNativas/Wheel/T_WheelHub_R.T_WheelHub_R Referenced by MaterialExpressionTextureObject_1
LogLinker:Warning: Can’t find file for asset ‘/Game/TexturasNativas/Wheel/T_WheelHub_R’ while loading NULL.
LoadErrors: Info Failed to load /Game/TexturasNativas/Wheel/T_WheelHub_R.T_WheelHub_R Referenced by MaterialExpressionTextureObject_1
LogLinker:Warning: Can’t find file ‘/Game/TexturasNativas/Wheel/T_WheelHub_R’
LoadErrors: Info Failed to load /Game/TexturasNativas/Wheel/T_WheelHub_R.T_WheelHub_R Referenced by MaterialExpressionTextureSample_0
LogLinker:Warning: Can’t find file for asset ‘/Game/TexturasNativas/Wheel/T_WheelHub_R’ while loading NULL.
LoadErrors: Info Failed to load /Game/TexturasNativas/Wheel/T_WheelHub_R.T_WheelHub_R Referenced by MaterialExpressionTextureSample_0
LogMaterial: Missing cached shader map for material 20110907-2459-1247px-illusione_Mat, compiling.
LogMaterial:Warning: Failed to compile Material /Game/Malhas/ObjetosVariados/Charuto/20110907-2459-1247px-illusione_Mat.20110907-2459-1247px-illusione_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material Tile_Coloredtiles_2, compiling.
LogMaterial:Warning: Failed to compile Material /Game/MaterialsGERAIS/Pastilhas/Tile_Coloredtiles_2.Tile_Coloredtiles_2 for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Normal Map> Missing input texture
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material Tile_Coloredtiles3, compiling.
LogMaterial:Warning: Failed to compile Material /Game/MaterialsGERAIS/Pastilhas/Tile_Coloredtiles3.Tile_Coloredtiles3 for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Normal Map> Missing input texture
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material Tile_Coloredtiles2, compiling.
LogMaterial:Warning: Failed to compile Material /Game/MaterialsGERAIS/Pastilhas/Tile_Coloredtiles2.Tile_Coloredtiles2 for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Normal Map> Missing input texture
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material M_Metal, compiling.
LogMaterial:Warning: Failed to compile Material /Game/MaterialsGERAIS/Metal/M_Metal.M_Metal for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogAIModule: Creating AISystem for world Minimal_Default
LogMaterial:Warning: Material /Game/Projetos/Coberturaq/Material__2100436811.Material__2100436811 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2100436811, compiling.
MapCheck:Warning: Warning Material__2100436811 Material /Game/Projetos/Coberturaq/Material__2100436811.Material__2100436811 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Engine/BasicShapes/Cube.Cube] ConvexElem[0] invalid
LogMaterial:Warning: Material /Game/Projetos/Coberturaq/Material__2125633971.Material__2125633971 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2125633971, compiling.
MapCheck:Warning: Warning Material__2125633971 Material /Game/Projetos/Coberturaq/Material__2125633971.Material__2125633971 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Projetos/Coberturaq/Material__2125633963.Material__2125633963 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2125633963, compiling.
MapCheck:Warning: Warning Material__2125633963 Material /Game/Projetos/Coberturaq/Material__2125633963.Material__2125633963 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Malhas/ObjetosVariados/mesasuite/Material__2125634247.Material__2125634247 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2125634247, compiling.
MapCheck:Warning: Warning Material__2125634247 Material /Game/Malhas/ObjetosVariados/mesasuite/Material__2125634247.Material__2125634247 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Malhas/ObjetosVariados/mesasuite/Material__2125634248.Material__2125634248 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2125634248, compiling.
MapCheck:Warning: Warning Material__2125634248 Material /Game/Malhas/ObjetosVariados/mesasuite/Material__2125634248.Material__2125634248 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Projetos/Coberturaq/Material__127.Material__127 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__127, compiling.
MapCheck:Warning: Warning Material__127 Material /Game/Projetos/Coberturaq/Material__127.Material__127 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Engine/BasicShapes/Cube.Cube] ConvexElem[0] invalid
LogMaterial:Warning: Material /Game/Malhas/Mobilia/Quadros/Quadro5/Material__2146928789.Material__2146928789 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2146928789, compiling.
MapCheck:Warning: Warning Material__2146928789 Material /Game/Malhas/Mobilia/Quadros/Quadro5/Material__2146928789.Material__2146928789 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Projetos/Coberturaq/Material__2146929182.Material__2146929182 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2146929182, compiling.
MapCheck:Warning: Warning Material__2146929182 Material /Game/Projetos/Coberturaq/Material__2146929182.Material__2146929182 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.01 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Engine/BasicShapes/Cube.Cube] ConvexElem[0] invalid
LogMaterial:Warning: Material /Game/Malhas/Cozinha/Geladeira/Geladeira2/Material__2146929068.Material__2146929068 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2146929068, compiling.
MapCheck:Warning: Warning Material__2146929068 Material /Game/Malhas/Cozinha/Geladeira/Geladeira2/Material__2146929068.Material__2146929068 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.01 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Malhas/Cozinha/Geladeira/Geladeira2/Material__2146929067.Material__2146929067 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Material__2146929067, compiling.
MapCheck:Warning: Warning Material__2146929067 Material /Game/Malhas/Cozinha/Geladeira/Geladeira2/Material__2146929067.Material__2146929067 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.02 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial:Warning: Material /Game/Malhas/ObjetosVariados/AI29_03_90.AI29_03_90 needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material AI29_03_90, compiling.
MapCheck:Warning: Warning AI29_03_90 Material /Game/Malhas/ObjetosVariados/AI29_03_90.AI29_03_90 was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 11 Warning(s), took 522.309ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 221.848
LogCollectionManager: Loaded 1 collections in 0.002229 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/Content/Developers/Riftsim/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000002 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2204 classes and 434 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0005 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/…/…/…/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/Plugins/. Error: O sistema não pode encontrar o arquivo especificado. (0x00000002)
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 613.54 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.60 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.17.0
LogContentStreaming: Texture pool size now 1800 MB
LogRenderer: Reallocating scene render targets to support 724x388 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 421.1918 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000020 seconds (updated 0 objects)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/ProjetãoRift14.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Rift sim/Documents/Unreal Projects/Cobertura/ProjetãoRift14/ProjetãoRift14.up
roject” -cook -stage -archive -archivedirectory=F:/Empacotamento -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoRift14.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjetãoRift14 Win64 Development -Project=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoRift14.uproject” “C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoR
ift14.uproject” -remoteini=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,447s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjetãoRift14 Win64 Development -Project=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoRift14.uproject” “C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoR
ift14.uproject” -remoteini=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Projet�oRift14 (.uproject file is newer)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Cannot open compiler intermediate file: ‘C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetǜoRift14\Intermediate\Build\Win64\ProjetǜoRift14\Development\UELinkerFixups\UELinkerFixupsName.h.pch’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\Projet�oRift14\Binaries\Win64\Projet�oRift14.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 17,19 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 17,337s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjetãoRift14 Win64 Development -Project=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\P
rojetãoRift14\ProjetãoRift14.uproject” “C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14\ProjetãoRift14.uproject” -remoteini=“C:\Users\Rift sim\Documents\Unreal Projects\Cobertura\ProjetãoRift14” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.08.31-15.31.55.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

UBT não consegue encontrar pasta Plugins no seu projeto, dentre outros arquivos não encontrados.
Se os arquivos estão lá, pode ser um problema causado por caracteres ilegais usados em diretórios, como por exemplo a palavra “projetão”.

Bruno , desculpe a ignorância , porque " projetão" seria um caracter ilegal? Renomeando acha que pode resolver?

porque " projetão" tem acento e as vezes isso causa erros. Tente usar apenas letras e números sem acentuação.

Ok KnoFF ! Fui tentar renomear corretamente a pasta do projeto e o arquivo .uproject e deu pau , o projeto nem abriu . Será tarde demais para o acerto depois do projeto estar adiantado?

Vc renomeou a pasta dentro do Unreal? Quero dizer com o Projeto aberto no Unreal?

Parabéns !!! Matou a charada Knotff . Foi isso! Renomeei com o UE4 aberto . Refiz o processo corretamente e tudo está ok agora.
Obrigado pela dica .