Hi, Are there any issues anyone having with VS 2019. I’m able to compile successfully with no errors but instant crash on the Zip node even with blueprint having the zip interface for call backs. This is the error stack:
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UE4Editor_ZipUtility!SevenZip::SevenZipCompressor::CompressFilesToArchive()
UE4Editor_ZipUtility!SevenZip::SevenZipCompressor::FindAndCompressFiles()
UE4Editor_ZipUtility!SevenZip::SevenZipCompressor::CompressDirectory()
UE4Editor_ZipUtility!<lambda_d64dd0ec69db4b66353bb414181d059d>::operator()() [C:\\[my project directory]\Plugins\Platform\ZipUtility\Source\ZipUtility\Private\ZipFileFunctionLibrary.cpp:322]
UE4Editor_WindowsFileUtility!SetPromise<void>() [C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Core\Public\Async\Async.h:59]
UE4Editor_WindowsFileUtility!TAsyncQueuedWork<void>::DoThreadedWork() [C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Core\Public\Async\Async.h:230]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
--> line 322 - compressor.CompressDirectory(*ReversePathSlashes(Path), &PrivateCallback);
. I have used a setup identical to your folder zip example with literal string etc. Let me know if you need more info.