Plugin 'X' failed to load because module 'X' could not be loaded launch error

Honestly I just kept reading through the build errors and in researching one of the errors I realized it was related to one of the dependencies not being supported on iOS and that lead me to realize I still had the iOS target checked in the project settings and even though I was only trying to build the MacOS build it was building both at the same time and it was the iOS version that was erroring out.

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