If it is a prebuild version of unreal what you can do is copy the “BuildId” tag from another plugin within /Binaries/Win64/UE4Editor.modules into the same file of the “X” module.
For Eg:
“BuilId” tag in
Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor.module to X\Binaries\Win64\UE4Editor.module