After some downtime, I pulled an old project and tried to run it on an iOS device, but I receive the message below.
Plugin ‘datasmithcontent’ failed to load because module ‘DatasmithContent’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
I do not have and am not using Datasmith. I have no extra plugins installed for the project or for the engine.
When I run the project on macOS, it runs just fine.
I have tried deleting the engine and redownloading (I’m using the pre-built engine from the launcher), but I get the same message.
If it is a prebuild version of unreal what you can do is copy the “BuildId” tag from another plugin within /Binaries/Win64/UE4Editor.modules into the same file of the “X” module.
For Eg:
“BuilId” tag in
Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor.module to X\Binaries\Win64\UE4Editor.module
This error occurred for me when I had tried to copy the latest plugin folder to the old plugin directory, and overwrite all duplicate files. There were some errors at the time, about certain files being locked, which I ignored. The fix was to completely delete that plugin’s folder and replace with the new 4.25 version of the plugin (a plugin which is not on the marketplace, therefore must be manually-integrated to the project).