Hey everyone,
I’m trying to squash the last few bugs with our demo. I’ve been looking everywhere for an answer, but I haven’t had much luck. We are using Advanced Sessions for our online multiplayer, which works perfectly fine in editor. When I build it out (Development or Shipping) I get no build errors, I looked through the output log and didn’t see anything wrong. However, once the entire project is built out the game fails to start and crashes immediately. When I look at the logs the only thing I can find is “LogPluginManager: Error: Unable to load plugin ‘AdvancedSessions’. Aborting.” I don’t get any other errors, just for some reason the final project can’t load one plugin.
I don’t feel like this is a problem specific to Advanced Sessions, I feel like something must have gone wrong when the plugin was built out. I should note that it worked perfectly fine when we were using 4.22, but after upgrading to 4.24 (and upgrading the plugin files) it started having issues on builds.
I have all the logs if it helps, but I’ve gone through all of them for a few days now and haven’t been able to find anything. Any ideas are appreciated!
Hey Tyronsisaki,
My advice would be to open AdvancedSessions.uplugin and take a look at the “Modules”
Do they look compatible with the game platform you are building?
I’d also take a look at your game’s uproject and make sure it is enabled. You may also want to look through your log file from the “Package project” which you ran. You may some references in there to why it did not make it across to the game.
That log file can usually be found inside Engine/Programs/AutomationTool/Saved/Logs
Hope you find the issue.
Hey thank you so much for your answer! I checked the uproject and both the Advanced Sessions and the Advanced Steam Sessions are enabled. I went through the build log (I didn’t know it was there so thank you!) it seemed to just show the same stuff I saw before.
One thing I noticed was that for the AdvancedSession.uplugin it says it is for version “4.24.0” and I’m using 4.24.3
I wonder if that is making a difference, but this is the only download link I’ve found for 4.24.
I’ll try to change that and see if it makes a difference, but I’ll leave this open if it doesn’t.
Hey Thunderclocker! Im sorry I asked this so long ago but if I remember correctly I had to convert the project to a C++ project. You don’t have to change the way you code you can still use blueprints, but it needs to be a C++ project to build out correctly.
Any solution? same problem