Today I launched my first Unreal Engine plugin called Visual Novel Machinery.
Visual Novel Machinery is a plugin for Unreal Engine 4, which you can use to create your visual novels at ease.
This whole framework takes care of everything, so the only thing left for you to do is creating images and writing the story. Visual Novel Machinery takes care of the rest.
Features:
- Full node-based dialog (text and choices)
- Support for displaying CGs
- Support for displaying scene background images
- Support for displaying character images
- Support for displaying different emotions (images) for character
- Image layering system, so you can add different layers to scene backgrounds/CGs/characters on the fly
- Save file system that also saves member variables of the currently active dialog
- Persistent data save file system
- Customized blueprint editor for dialog blueprints which also supports all nodes found in normal blueprints
- Character/Scene memory system (save variables for a specific character/scene and access them later on)
- Beta: Choice/Dialog Scenes Graph Widgets, to display the user what paths are available in your visual novel
Supported Platforms: Windows (Should work on other platforms as well, but was only tested on Windows)
Marketplace Link: Link
Documentation: Link