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[Plugin] UDK Import Plugin

Hi,

For the Stargate Network team I have made a plugin that makes the migration from the UDK to UE4 easier.

It supports migrating :

  • Brushs,
  • StaticMeshes,
  • Materials,
  • MaterialIntanceConstant,
  • Textures,
  • PointLights,
  • SpotLights

Here is video that present the plugin : http://youtu.be/XBgtXgyMZnw
It’s open sourced : GitHub - Speedy37/UDKImportPlugin: Set of tools to help switching from UDK to Unreal Engine 4 and everything is explained in the Readme.

If you guys have any comments, feature requests or improvements, please don’t hesitate to ask.

This looks insane! Good job, I’m sure it will benefit tons of people and projects, thanks for sharing!

Thanks a lot for this!

Awesome! Its a really usefull tool, thanks!

This is very impressive! Thank you for doing this, I know that a lot of us here appreciate what you all are making. Please keep us updated on your progress.

I’m trying to use this tool but I can’t get it to work, I have no idea how to activate it in the Plugin Manager, I don’t even know where the Plugin Manager is…

All I found is Window -> Plugins which doesn’t show it on the list of installed plugins.

Make sure you have built the plugin. The git repository do not provide precompiled binaries.
It should have been built automatically when you open your project.
If it’s not the case, you can right click on your .uproject and do “Switch Engine Version” this have always in my tests forced the plugin to be built.
The latest version of the plugin only build against 4.3 & 4.4 version of the engine.

Nothing changed. Also when I had it generate Visual Studio files it gave an error that there was no Source folder so I created one. Should I have put the class file in there, and then put what it creates in the plugins folder? It wasn’t specified.

Also, again, where is the Plugin Manager?

Cheers, will come in handy!

Hi. and thank you for sharing this awesome plugin . but i get this error . please help me :frowning:

errorr.JPG