Plugin to import OpenGEX or IQM animated models - possible?

Blender soon might not have FBX exporter. Blender devs are thinking about effectively stopping any further development due to the format being proprietary and Autodesk breaking it with every new version.

There are a few open model and animation formats in the wild that could potentially work as replacement for FBX.

Is it possible to write a plugin for UE4 to import skinned and animated models in either OpenGEX or IQM formats?

Simply asking if it’s possible or not :confused: I wonder if Epic devs read this forum at all.

I believe it is possible, if you or anyone else write a custom 3D format import plugin.

I have been looking at writing an import plugin for glTF or OpenGEX, or potentially both depending on time, will post in WIP when I have something more to show.

Oohhh, sweet! Awesome news!

I am not really sure glTF is the nest candidate, because it’s mostly should be used as run-time format and to my understanding UE4 already has internal run-time format for static/animated models. Plus OpenGEX has Blender/MAX/Maya exporters already.

Although I might be wrong - I am not a software engineer :slight_smile: