Hi All,
I am experimenting with my own simple ‘instead-of-root-motion’ animation system using extracted curves from Maya added back on in UE.
How doable easy/hard would it be to make a Unreal plugin or something that could generate Float or Vector(triple float) unreal Curves based on data exported from Maya?
I know I can do the Maya part but being a not super skilled coder maybe making the other part would be hard?
I want to be able to keep the resulting unreal curve assets, to have them permanently afterwards. Ie not just being in memory at runtime.
Cheers