[Plugin] Steam Workshop Accessor - Blueprint wrapper with full access

I am not completely sure what I have to remove to make it work with UWorks. A screenshot or something like that would be welcome.

SteamWorkshopAccessor\Source\SteamGeneral\Public\SteamGeneralAsyncObject.h


template <typename SteamResultType, typename CallbackPayloadType>
void FSteamAsyncObject<SteamResultType, CallbackPayloadType>::OnSteamCallback_Internal(SteamResultType* result, bool bIOFailure)
{ 
   check(!IsInGameThread()); COMMENT/DELETE THIS TO DISABLE IT 
   ... 
} 

@Rumbleball
I cant seem to get the steamApi_int() to work for this when playing in standalone on 4.24
Will work fine when launching the build or packaging though.

Works for me when rightclicking .uproject and selecting LaunchGame

I have this plugin implemented into my project and when I launch, the steam overlay comes up with shift+tab. I call a steam workshop create item but it always fails with result code 2. I see from the steam workshop failure codes it is a generic failure which doesn’t really help. I can confirm that steam matchmaking works in my project. I tried changing the screenshot file type from png to jpeg and resizing it to just 20 kb. I tried different directories for the screenshot and file directory. I tried the directory slashes both ways (/). I tried adding tags, changing title and description, still just a generic failure. Any help you can give me would be greatly appreciated.

Do you have SteamCMD open? Close it.
Unreal Output log?
There is a log file of steam specific to SteamWorkshop somewhere in the steam directory

SteamCMD is not open, I made sure. In Steamworks, I made sure the cloud and workshop setup are complete. The only thing in the workshop checklist is to upload my first content which is what I’m trying to do.

I just tried it again and I received an assertion failed message when I tried to create the workshop item:
AssertionFailed.png
Here’s the end of the Unreal Engine 4 output log:
[SPOILER]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: begin: stack for UAT
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: === Handled ensure: ===
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error:
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: Ensure condition failed: IsInGameThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 361]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error:
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: Stack:
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6ab7a65d7 ShootyMine.exe!<lambda_a53c7e62370efb913300ab325797fcb9>::operator()() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a7958fca ShootyMine.exe!FModuleManager::LoadModule() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a72a2a81 ShootyMine.exe!FOnlineSubsystemModule::LoadDefaultSubsystem() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a719998f ShootyMine.exe!FOnlineSubsystemModule::GetOnlineSubsystem() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a71660d5 ShootyMine.exe!IOnlineSubsystem::Get() [c:\program files\unreal engine\ue_4.23\engine\plugins\online\onlinesubsystem\source\public\onlinesubsystem.h:156]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a7404d51 ShootyMine.exe!FSteamAsyncObject<CreateItemResult_t,FCreateWorkshopItemResult>::OnSteamCallback_Internal() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\steamworkshopaccessor\source\steamgeneral\public\steamgener
alasyncobject.h:79]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x000000005f156867 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x000000005f1566df steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x000000005f156a51 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x000000005f159658 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x000000005f15902a steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a73b9467 ShootyMine.exe!FOnlineAsyncTaskManagerSteam::OnlineTick() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a72b5873 ShootyMine.exe!FOnlineAsyncTaskManager::Tick() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a72ad51d ShootyMine.exe!FOnlineAsyncTaskManager::Run() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a7b1a16f ShootyMine.exe!FRunnableThreadWin::Run() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ff6a7b100d1 ShootyMine.exe!FRunnableThreadWin::GuardedRun() ]
LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: [Callstack] 0x00007ffad36b7bd4 KERNEL32.DLL!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:424][106]LogOutputDevice: Error: [Callstack] 0x00007ffad4c6ced1 ntdll.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.40.28:424][106]LogOutputDevice: Error:
LogPlayLevel: Error: [2020.04.01-01.40.28:424][106]LogOutputDevice: Error: end: stack for UAT
LogPlayLevel: Warning: [2020.04.01-01.40.28:904][116]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
LogPlayLevel: Warning: [2020.04.01-01.40.28:904][116]LogWindows: Warning: URL: …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “C:/Users/ryane/Documents/Unreal Projects/ShootyMine/Saved/StagedBuilds/WindowsNoEditor/ShootyMine/Saved/Crashes/UE4CC-Windows-306152D4416F8BB1D98DD0BF065CBD70_0000” -Unattended -AppName=UE4-ShootyMine -CrashGUID=UE4CC-Windows-3
06152D4416F8BB1D98DD0BF065CBD70_0000 -DebugSymbols=…\Engine\Intermediate\Symbols
LogPlayLevel: Warning: [2020.04.01-01.40.28:905][116]LogModuleManager: Warning: ModuleManager: Module ‘OnlineSubsystemNULL’ not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: Warning: [2020.04.01-01.40.29:521][139]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
LogPlayLevel: Warning: [2020.04.01-01.40.29:521][139]LogWindows: Warning: URL: …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “C:/Users/ryane/Documents/Unreal Projects/ShootyMine/Saved/StagedBuilds/WindowsNoEditor/ShootyMine/Saved/Crashes/UE4CC-Windows-306152D4416F8BB1D98DD0BF065CBD70_0001” -AppName=UE4-ShootyMine -CrashGUID=UE4CC-Windows-306152D4416F8
BB1D98DD0BF065CBD70_0001 -DebugSymbols=…\Engine\Intermediate\Symbols
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogThreadingWindows: Error: Runnable thread OnlineAsyncTaskThreadSteam DefaultInstance crashed.
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error:
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: Assertion failed: onlineSubsystem [File:D:\Build++Portal+Dev-Marketplace+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SteamWorkshopAccessor\Source\SteamGeneral\Public\SteamGeneralAsyncObject.h] [Line: 80]
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error:
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error:
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error:
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: [Callstack] 0x00007ffad1e2a859 KERNELBASE.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: [Callstack] 0x00007ff6a7af9a97 ShootyMine.exe!ReportAssert() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: [Callstack] 0x00007ff6a7afc37c ShootyMine.exe!FWindowsErrorOutputDevice::Serialize() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: [Callstack] 0x00007ff6a791326a ShootyMine.exe!FOutputDevice::LogfImpl() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:790][261]LogWindows: Error: [Callstack] 0x00007ff6a786e3c7 ShootyMine.exe!FDebug::AssertFailed() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a786ead0 ShootyMine.exe!FDebug::CheckVerifyFailedImpl() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a7404d5e ShootyMine.exe!FSteamAsyncObject<CreateItemResult_t,FCreateWorkshopItemResult>::OnSteamCallback_Internal() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\steamworkshopaccessor\source\steamgeneral\public\steamgeneralasy
ncobject.h:80]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x000000005f156867 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x000000005f1566df steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x000000005f156a51 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x000000005f159658 steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x000000005f15902a steam_api64.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a73b9467 ShootyMine.exe!FOnlineAsyncTaskManagerSteam::OnlineTick() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a72b5873 ShootyMine.exe!FOnlineAsyncTaskManager::Tick() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a72ad51d ShootyMine.exe!FOnlineAsyncTaskManager::Run() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a7b1a16f ShootyMine.exe!FRunnableThreadWin::Run() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ff6a7b100d1 ShootyMine.exe!FRunnableThreadWin::GuardedRun() ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ffad36b7bd4 KERNEL32.DLL!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: [Callstack] 0x00007ffad4c6ced1 ntdll.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error:
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: Crash in runnable thread OnlineAsyncTaskThreadSteam DefaultInstance
LogPlayLevel: Error: [2020.04.01-01.41.03:791][261]LogWindows: Error: end: stack for UAT
LogPlayLevel: Error: ERROR: Client exited with error code: 3
LogPlayLevel: (see C:\Users\ryane\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicLibrary+UE_4.23\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 149.016641
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
[/SPOILER]

Found this in C:\Program Files (x86)\Steam\logs\workshop_log.txt:
[SPOILER]
[2020-03-31 09:52:43] Loading workshop items for 15 installed apps for user [U:1:178300170]:
[2020-03-31 09:52:43] [AppID 1167930] Loaded workshop items in “D:\SteamLibrary\steamapps\workshop” (0 installed, 0 needed)
[2020-03-31 09:52:43] [AppID 644930] Loaded workshop items in “C:\Program Files (x86)\Steam\steamapps\workshop” (1 installed, 1 needed)
[2020-03-31 09:52:43] [AppID 585420] Loaded workshop items in “D:\SteamLibrary\steamapps\workshop” (3 installed, 3 needed)
[2020-03-31 09:52:43] [AppID 366090] Loaded workshop items in “D:\SteamLibrary\steamapps\workshop” (0 installed, 0 needed)
[2020-03-31 09:52:43] [AppID 250820] Loaded workshop items in “C:\Program Files (x86)\Steam\steamapps\workshop” (0 installed, 0 needed)
[2020-03-31 09:52:43] [AppID 220200] Loaded workshop items in “C:\Program Files (x86)\Steam\steamapps\workshop” (0 installed, 0 needed)
[2020-03-31 09:52:43] [AppID 4000] Loaded workshop items in “D:\SteamLibrary\steamapps\workshop” (20 installed, 20 needed)
[2020-03-31 10:18:43] [AppID 1167930] Create new workshop item for AppID 1167930 : 2042364242 (OK)
[2020-03-31 14:42:47] [AppID 4000] Updating workshop item details failed with Timeout
[2020-03-31 14:49:31] [AppID 1167930] Create new workshop item for AppID 1167930 : 2042671118 (OK)
[2020-03-31 18:45:10] [AppID 4000] Updating workshop item details failed with Timeout
[2020-03-31 20:40:27] [AppID 1167930] Create new workshop item for AppID 1167930 : 2042978053 (OK)
[/SPOILER]



LogPlayLevel: Error: [2020.04.01-01.40.28:423][106]LogOutputDevice: Error: Ensure condition **failed**: **IsInGameThread()** [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Modules/**ModuleManager.cpp**] [Line: 361]


What are you doing? And according to your image you try to access the online subsystem module from a different thread then the game thread.

How can I adjust it to run in one thread? I don’t recall setting that in the project launcher.

This is what I’m trying to do:

Unreal is a multithread engine. You can’t choose to run single threaded.

Are there more people working on your project that might have changed something?
Do you have a C++ Project?
Can you try an empty project please?
Do you use UWorks?

How would i go about making a level editor then publish levels to workshop and that other people can download them? could you give a brief explanation?

It is only me working on this project. It is a C++ project. I’m trying an empty project right now but still trying to get things setup. I don’t have UWorks but I am using Advanced Steam Sessions. Would that cause a conflict?

Create a .pak-File cotaining the level. Mount the .pak-File at runtime, register the level with the engine (if needed), open the level.
https://www.unrealengine.com/marketp…-loader-plugin

Just create a copy of the project, delete everything except your button event. Advanced Steam Sessions should not conflict, at least with the version we use it does not.

I created a brand new blank C++ project, enabled only Workshop accessor, online subsystem, online subsystem utils and online subsystem steam. I tried with my app id and 480. In standalone, I get the steam overlay. When I run the steam workshop create item, the standalone crashes. I’m using steamworks sdk v142, do I need to update? I’m going to try reinstalling your plugin to the engine and see if it still crashes.

Assertion failed: onlineSubsystem [File:D:\Build++Portal+Dev-Marketplace+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Steam
Here’s the full crash log:
[SPOILER]
Log file open, 04/03/20 09:58:29
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: TestWorkShopProject
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.080940
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin SteamWorkshopAccessor
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: Display: STEAM: Loading Steam SDK 1.42
LogOnline: OSS: Creating online subsystem instance for: Steam
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemNULL’ - 0 instances of that module name found.
LogOnline: OSS: Failed to load any Online Subsystem Modules
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz, GPU: Intel(R) HD Graphics 630
LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/EpicLibrary/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.VSync:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.03-14.58.29:875] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.04.03-14.58.29:878] 0]LogHAL: Display: Platform has ~ 16 GB [17052532736 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.04.03-14.58.29:878] 0]LogInit: Going up to parent DeviceProfile ]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.03-14.58.29:879] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:880] 0]LogInit: Computer: RELAP1
[2020.04.03-14.58.29:880] 0]LogInit: User: ryane
[2020.04.03-14.58.29:880] 0]LogInit: CPU Page size=4096, Cores=4
[2020.04.03-14.58.29:880] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.04.03-14.58.29:880] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.04.03-14.58.29:880] 0]LogMemory: Platform Memory Stats for Windows
[2020.04.03-14.58.29:880] 0]LogMemory: Process Physical Memory: 100.98 MB used, 100.98 MB peak
[2020.04.03-14.58.29:880] 0]LogMemory: Process Virtual Memory: 100.60 MB used, 100.60 MB peak
[2020.04.03-14.58.29:880] 0]LogMemory: Physical Memory: 5425.09 MB used, 10837.47 MB free, 16262.56 MB total
[2020.04.03-14.58.29:880] 0]LogMemory: Virtual Memory: 4668.95 MB used, 134213056.00 MB free, 134217728.00 MB total
[2020.04.03-14.58.29:884] 0]LogWindows: WindowsPlatformFeatures enabled
[2020.04.03-14.58.29:908] 0]LogInit: Using OS detected language (en-US).
[2020.04.03-14.58.29:908] 0]LogInit: Using OS detected locale (en-CA).
[2020.04.03-14.58.29:909] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.04.03-14.58.30:118] 0]LogInit: Setting process to per monitor DPI aware
[2020.04.03-14.58.30:159] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.04.03-14.58.30:160] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.04.03-14.58.30:469] 0]LogHMD: Failed to initialize OpenVR with code 126
[2020.04.03-14.58.30:469] 0]LogD3D11RHI: D3D11 adapters:
[2020.04.03-14.58.30:573] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2020.04.03-14.58.30:573] 0]LogD3D11RHI: 8081/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.04.03-14.58.30:590] 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 630’ (Feature Level 11_0)
[2020.04.03-14.58.30:590] 0]LogD3D11RHI: 128/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: 0/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.04.03-14.58.30:632] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.04.03-14.58.30:632] 0]LogD3D11RHI: GPU DeviceId: 0x1ba1 (for the marketing name, search the web for “GPU Device Id”)
[2020.04.03-14.58.30:632] 0]LogWindows: EnumDisplayDevices:
[2020.04.03-14.58.30:633] 0]LogWindows: 0. ‘Intel(R) HD Graphics 630’ (P:1 D:1)
[2020.04.03-14.58.30:633] 0]LogWindows: 1. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2020.04.03-14.58.30:633] 0]LogWindows: 2. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2020.04.03-14.58.30:633] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 4. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 5. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 6. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Driver Version: 442.59 (internal:26.21.14.4259, unified:442.59)
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Driver Date: 3-4-2020
[2020.04.03-14.58.30:634] 0]LogRHI: Texture pool is 5656 MB (70% of 8081 MB)
[2020.04.03-14.58.30:687] 0]LogD3D11RHI: Async texture creation enabled
[2020.04.03-14.58.30:724] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.04.03-14.58.31:077] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2020.04.03-14.58.31:085] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2020.04.03-14.58.31:094] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2020.04.03-14.58.31:102] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2020.04.03-14.58.31:115] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2020.04.03-14.58.31:124] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2020.04.03-14.58.31:132] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2020.04.03-14.58.31:140] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2020.04.03-14.58.31:143] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2020.04.03-14.58.31:184] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2020.04.03-14.58.31:195] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2020.04.03-14.58.31:206] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2020.04.03-14.58.31:206] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2020.04.03-14.58.31:221] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2020.04.03-14.58.31:221] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2020.04.03-14.58.31:228] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2020.04.03-14.58.31:235] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2020.04.03-14.58.31:242] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2020.04.03-14.58.31:254] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2020.04.03-14.58.31:279] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2020.04.03-14.58.31:279] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2020.04.03-14.58.31:279] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.04.03-14.58.31:287] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.04.03-14.58.31:328] 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Intermediate/Shaders/WorkingDirectory/2076/).
[2020.04.03-14.58.31:328] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ryane/AppData/Local/Temp/UnrealShaderWorkingDir/19B8B6A14F8804DD2C9C65A4B95F83AF/’.
[2020.04.03-14.58.31:329] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.04.03-14.58.31:330] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.04.03-14.58.31:330] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.04.03-14.58.32:000] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Loaded boot cache 0.06s 73MB C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:071] 0]LogDerivedDataCache: Using Local data cache path C:/Users/ryane/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.04.03-14.58.32:072] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.04.03-14.58.32:072] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:100] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.04.03-14.58.32:103] 0]LogSlate: Using FreeType 2.6.0
[2020.04.03-14.58.32:103] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.04.03-14.58.32:173] 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2020.04.03-14.58.32:449] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.04.03-14.58.32:497] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.04.03-14.58.32:497] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.04.03-14.58.32:611] 0]LogNetVersion: TestWorkShopProject 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2179741351)
[2020.04.03-14.58.33:118] 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.071017 seconds
[2020.04.03-14.58.33:124] 0]LogUObjectArray: 43453 objects as part of root set at end of initial load.
[2020.04.03-14.58.33:124] 0]LogUObjectAllocator: 7559736 out of 0 bytes used by permanent object pool.
[2020.04.03-14.58.33:124] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.04.03-14.58.34:088] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.04.03-14.58.34:091] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.04.03-14.58.34:163] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:163] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:164] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:166] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:351] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.04.03-14.58.34:513] 0]LogOcInput: OculusInput pre-init called
[2020.04.03-14.58.34:519] 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2020.04.03-14.58.34:519] 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2020.04.03-14.58.34:589] 0]LogEngine: Initializing Engine…
[2020.04.03-14.58.34:619] 0]LogHMD: Failed to initialize OpenVR with code 126
[2020.04.03-14.58.34:620] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.04.03-14.58.34:879] 0]LogInit: Initializing FReadOnlyCVARCache
[2020.04.03-14.58.34:890] 0]LogAIModule: Creating AISystem for world Untitled
[2020.04.03-14.58.34:915] 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2020.04.03-14.58.34:975] 0]LogInit: FAudioDevice initialized.
[2020.04.03-14.58.34:975] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.04.03-14.58.35:125] 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2020.04.03-14.58.35:133] 0]LogInit: Texture streaming: Enabled
[2020.04.03-14.58.35:149] 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.04.03-14.58.35:212] 0]LogInit: Transaction tracking system initialized
[2020.04.03-14.58.35:236] 0]BlueprintLog: New page: Editor Load
[2020.04.03-14.58.35:299] 0]LocalizationService: Localization service is disabled
[2020.04.03-14.58.35:598] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/’ took 0.01s
[2020.04.03-14.58.35:598] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.04.03-14.58.35:599] 0]LogCook: Display: Mobile HDR setting 1
[2020.04.03-14.58.35:781] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.35:781] 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.03-14.58.35:781] 0]LightingResults: New page: Lighting Build
[2020.04.03-14.58.35:783] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.58.35:783] 0]MapCheck: New page: Map Check
[2020.04.03-14.58.35:783] 0]LightingResults: New page: Lighting Build
[2020.04.03-14.58.35:807] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2020.04.03-14.58.35:869] 0]LogAIModule: Creating AISystem for world Untitled_1
[2020.04.03-14.58.35:875] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-14.58.35:904] 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
[2020.04.03-14.58.35:904] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.03-14.58.35:904] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.218ms to complete.
[2020.04.03-14.58.35:904] 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.123
[2020.04.03-14.58.36:391] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:411] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:418] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:426] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:437] 0]LogCollectionManager: Loaded 0 collections in 0.001494 seconds
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Developers/ryane/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2020.04.03-14.58.36:487] 0]LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 2884 classes and 691 folders.
[2020.04.03-14.58.36:531] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.37:336] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.37:427] 0]LogContentBrowser: Native class hierarchy updated for ‘WorldBrowser’ in 0.0008 seconds. Added 2 classes and 3 folders.
[2020.04.03-14.58.37:523] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
[2020.04.03-14.58.38:134] 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.04.03-14.58.38:137] 0]LogSlate: Took 0.000297 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.04.03-14.58.38:208] 0]LogSlate: Took 0.018295 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.04.03-14.58.38:577] 0]LogRenderer: Reallocating scene render targets to support 1012x572 Format 10 NumSamples 1 (Frame:1).
[2020.04.03-14.58.39:010] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.39:010] 0]LogLoad: (Engine Initialization) Total time: 10.95 seconds
[2020.04.03-14.58.39:011] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.04.03-14.58.39:067] 0]LogAssetRegistry: Asset discovery search completed in 6.8945 seconds
[2020.04.03-14.58.39:070] 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
[2020.04.03-14.58.39:070] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000058 seconds (updated 0 objects)
[2020.04.03-14.58.39:078] 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.04.03-14.58.39:171] 0]LogSlate: Took 0.014333 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.03-14.59.06:898][302]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2020.04.03-14.59.07:128][329]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.03-14.59.07:138][329]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.07:890][329]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0006 seconds. Added 121 classes and 0 folders.
[2020.04.03-14.59.11:795][497]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-14.59.11:878][497]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.16:022][945]LogAIModule: Creating AISystem for world BlankMap
[2020.04.03-14.59.16:027][945]LogAssetEditorManager: Opening Asset editor for World /Game/Levels/BlankMap.BlankMap
[2020.04.03-14.59.16:100][945]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms
[2020.04.03-14.59.16:101][945]Cmd: MAP LOAD FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Levels/BlankMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.03-14.59.16:101][945]LightingResults: New page: Lighting Build
[2020.04.03-14.59.16:101][945]LoadErrors: New page: Loading map: BlankMap.umap
[2020.04.03-14.59.16:101][945]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.16:102][945]MapCheck: New page: Map Check
[2020.04.03-14.59.16:102][945]LightingResults: New page: Lighting Build
[2020.04.03-14.59.16:133][945]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2020.04.03-14.59.16:204][945]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-14.59.16:240][945]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
[2020.04.03-14.59.16:268][945]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.03-14.59.16:268][945]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.135ms to complete.
[2020.04.03-14.59.16:268][945]LogFileHelpers: Loading map ‘BlankMap’ took 0.169
[2020.04.03-14.59.20:480][412]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.22:513][543]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-14.59.22:523][543]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.22:581][543]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.23:111][543]LogSlate: Took 0.013180 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2020.04.03-14.59.25:733][754]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-15.00.09:641][286]LogSlate: Took 0.058334 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2020.04.03-15.00.26:692][287]LogSlate: Window ‘Plugins’ being destroyed
[2020.04.03-15.00.26:697][287]LogSlate: Window ‘Plugins’ being destroyed
[2020.04.03-15.00.26:697][287]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2020.04.03-15.05.38:100][791]BlueprintLog: New page: Compile TestCharacter
[2020.04.03-15.05.38:634][791]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2020.04.03-15.05.39:226][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/TestCharacter" FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset” SILENT=true
[2020.04.03-15.05.39:317][849]LogSavePackage: Moving ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/TestCharacter6C52CC6C4A8C1A1060EA2E8B69BEB2DB.tmp’ to ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset’
[2020.04.03-15.07.15:670][845]BlueprintLog: New page: Compile TestCharacter
[2020.04.03-15.07.15:851][845]LogUObjectHash: Compacting FUObjectHashTables data took 3.78ms
[2020.04.03-15.07.16:375][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/TestCharacter" FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset” SILENT=true
[2020.04.03-15.07.16:406][902]LogSavePackage: Moving ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/TestCharacter7F5CE4404B63F5C0F2C3A69D2554ADEE.tmp’ to ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset’
[2020.04.03-15.07.23:791][778]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2020.04.03-15.07.25:257][935]LogTemp: Repeating last play command: Standalone Game
[2020.04.03-15.07.25:307][935]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms
[2020.04.03-15.12.07:655] 4]LogTemp: Repeating last play command: Standalone Game
[2020.04.03-15.12.07:698] 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[/SPOILER]

I just installed UE4 4.24.3 but I see your plugin doesn’t work with that version just yet. I’m installing 4.22.3 to try a completely fresh engine install with a completely fresh install of your plugin. I’m guessing you’ll be updating your plugin for 4.24.3 at some point?

Since 4.23 the Plugin makes use of steam sdk 1.42 (via engine install). 4.24 Is pushes to the marketplace for month, How you come to think it is not available?

As far as I can tell from the Steam Workshop log, creating an item works. but Updating it fails.

Thanks ill look into it!

Ah you are correct, it works fine with 4.24.3. I thought I had to install it to each version of the engine but it is already in there. I was able to get it to work fine with 4.24.3 on a brand new c++ project. I’m guessing something has been compiled into my 4.23.0 that is messing with it. I will go forward with 4.24.3 and it should be fine. Thank you for your plugin and all your support Rumble.

No problem. If you install a new engine version, it will check against the previous and automatically install the plugins that were in the previous version and are available for the version to install.