[Plugin] Steam Workshop Accessor - Blueprint wrapper with full access

I created a brand new blank C++ project, enabled only Workshop accessor, online subsystem, online subsystem utils and online subsystem steam. I tried with my app id and 480. In standalone, I get the steam overlay. When I run the steam workshop create item, the standalone crashes. I’m using steamworks sdk v142, do I need to update? I’m going to try reinstalling your plugin to the engine and see if it still crashes.

Assertion failed: onlineSubsystem [File:D:\Build++Portal+Dev-Marketplace+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Steam
Here’s the full crash log:
[SPOILER]
Log file open, 04/03/20 09:58:29
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: TestWorkShopProject
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.080940
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin SteamWorkshopAccessor
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: Display: STEAM: Loading Steam SDK 1.42
LogOnline: OSS: Creating online subsystem instance for: Steam
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemNULL’ - 0 instances of that module name found.
LogOnline: OSS: Failed to load any Online Subsystem Modules
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz, GPU: Intel(R) HD Graphics 630
LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/EpicLibrary/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.VSync:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:871] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.03-14.58.29:874] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.03-14.58.29:875] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.03-14.58.29:875] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.03-14.58.29:875] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.04.03-14.58.29:878] 0]LogHAL: Display: Platform has ~ 16 GB [17052532736 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.04.03-14.58.29:878] 0]LogInit: Going up to parent DeviceProfile ]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.03-14.58.29:878] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.03-14.58.29:879] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.03-14.58.29:879] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Scalability.ini]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.04.03-14.58.29:880] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.04.03-14.58.29:880] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Config/Windows/Engine.ini]
[2020.04.03-14.58.29:880] 0]LogInit: Computer: RELAP1
[2020.04.03-14.58.29:880] 0]LogInit: User: ryane
[2020.04.03-14.58.29:880] 0]LogInit: CPU Page size=4096, Cores=4
[2020.04.03-14.58.29:880] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.04.03-14.58.29:880] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.04.03-14.58.29:880] 0]LogMemory: Platform Memory Stats for Windows
[2020.04.03-14.58.29:880] 0]LogMemory: Process Physical Memory: 100.98 MB used, 100.98 MB peak
[2020.04.03-14.58.29:880] 0]LogMemory: Process Virtual Memory: 100.60 MB used, 100.60 MB peak
[2020.04.03-14.58.29:880] 0]LogMemory: Physical Memory: 5425.09 MB used, 10837.47 MB free, 16262.56 MB total
[2020.04.03-14.58.29:880] 0]LogMemory: Virtual Memory: 4668.95 MB used, 134213056.00 MB free, 134217728.00 MB total
[2020.04.03-14.58.29:884] 0]LogWindows: WindowsPlatformFeatures enabled
[2020.04.03-14.58.29:908] 0]LogInit: Using OS detected language (en-US).
[2020.04.03-14.58.29:908] 0]LogInit: Using OS detected locale (en-CA).
[2020.04.03-14.58.29:909] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.04.03-14.58.30:118] 0]LogInit: Setting process to per monitor DPI aware
[2020.04.03-14.58.30:159] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.04.03-14.58.30:160] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.04.03-14.58.30:469] 0]LogHMD: Failed to initialize OpenVR with code 126
[2020.04.03-14.58.30:469] 0]LogD3D11RHI: D3D11 adapters:
[2020.04.03-14.58.30:573] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2020.04.03-14.58.30:573] 0]LogD3D11RHI: 8081/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.04.03-14.58.30:590] 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 630’ (Feature Level 11_0)
[2020.04.03-14.58.30:590] 0]LogD3D11RHI: 128/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: 0/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.04.03-14.58.30:593] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.04.03-14.58.30:632] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.04.03-14.58.30:632] 0]LogD3D11RHI: GPU DeviceId: 0x1ba1 (for the marketing name, search the web for “GPU Device Id”)
[2020.04.03-14.58.30:632] 0]LogWindows: EnumDisplayDevices:
[2020.04.03-14.58.30:633] 0]LogWindows: 0. ‘Intel(R) HD Graphics 630’ (P:1 D:1)
[2020.04.03-14.58.30:633] 0]LogWindows: 1. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2020.04.03-14.58.30:633] 0]LogWindows: 2. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2020.04.03-14.58.30:633] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 4. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 5. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: 6. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2020.04.03-14.58.30:634] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Driver Version: 442.59 (internal:26.21.14.4259, unified:442.59)
[2020.04.03-14.58.30:634] 0]LogD3D11RHI: Driver Date: 3-4-2020
[2020.04.03-14.58.30:634] 0]LogRHI: Texture pool is 5656 MB (70% of 8081 MB)
[2020.04.03-14.58.30:687] 0]LogD3D11RHI: Async texture creation enabled
[2020.04.03-14.58.30:724] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.04.03-14.58.31:077] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2020.04.03-14.58.31:085] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2020.04.03-14.58.31:094] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2020.04.03-14.58.31:102] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2020.04.03-14.58.31:115] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2020.04.03-14.58.31:124] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2020.04.03-14.58.31:132] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2020.04.03-14.58.31:140] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2020.04.03-14.58.31:143] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2020.04.03-14.58.31:182] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2020.04.03-14.58.31:184] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2020.04.03-14.58.31:195] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2020.04.03-14.58.31:206] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2020.04.03-14.58.31:206] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2020.04.03-14.58.31:221] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2020.04.03-14.58.31:221] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2020.04.03-14.58.31:228] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2020.04.03-14.58.31:235] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2020.04.03-14.58.31:242] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2020.04.03-14.58.31:254] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2020.04.03-14.58.31:279] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2020.04.03-14.58.31:279] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2020.04.03-14.58.31:279] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.04.03-14.58.31:287] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.04.03-14.58.31:328] 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Intermediate/Shaders/WorkingDirectory/2076/).
[2020.04.03-14.58.31:328] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ryane/AppData/Local/Temp/UnrealShaderWorkingDir/19B8B6A14F8804DD2C9C65A4B95F83AF/’.
[2020.04.03-14.58.31:329] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.04.03-14.58.31:330] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.04.03-14.58.31:330] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.04.03-14.58.32:000] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Loaded boot cache 0.06s 73MB C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:057] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.03-14.58.32:070] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:071] 0]LogDerivedDataCache: Using Local data cache path C:/Users/ryane/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.04.03-14.58.32:072] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.04.03-14.58.32:072] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.04.03-14.58.32:100] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.04.03-14.58.32:103] 0]LogSlate: Using FreeType 2.6.0
[2020.04.03-14.58.32:103] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.04.03-14.58.32:173] 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2020.04.03-14.58.32:449] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.04.03-14.58.32:497] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.04.03-14.58.32:497] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.04.03-14.58.32:497] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.04.03-14.58.32:611] 0]LogNetVersion: TestWorkShopProject 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2179741351)
[2020.04.03-14.58.33:118] 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.071017 seconds
[2020.04.03-14.58.33:124] 0]LogUObjectArray: 43453 objects as part of root set at end of initial load.
[2020.04.03-14.58.33:124] 0]LogUObjectAllocator: 7559736 out of 0 bytes used by permanent object pool.
[2020.04.03-14.58.33:124] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.04.03-14.58.34:088] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.04.03-14.58.34:091] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.04.03-14.58.34:163] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:163] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:164] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:166] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.34:351] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.04.03-14.58.34:513] 0]LogOcInput: OculusInput pre-init called
[2020.04.03-14.58.34:519] 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2020.04.03-14.58.34:519] 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2020.04.03-14.58.34:589] 0]LogEngine: Initializing Engine…
[2020.04.03-14.58.34:619] 0]LogHMD: Failed to initialize OpenVR with code 126
[2020.04.03-14.58.34:620] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.04.03-14.58.34:879] 0]LogInit: Initializing FReadOnlyCVARCache
[2020.04.03-14.58.34:890] 0]LogAIModule: Creating AISystem for world Untitled
[2020.04.03-14.58.34:915] 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2020.04.03-14.58.34:975] 0]LogInit: FAudioDevice initialized.
[2020.04.03-14.58.34:975] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.04.03-14.58.35:125] 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/ryane/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2020.04.03-14.58.35:133] 0]LogInit: Texture streaming: Enabled
[2020.04.03-14.58.35:149] 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.04.03-14.58.35:212] 0]LogInit: Transaction tracking system initialized
[2020.04.03-14.58.35:236] 0]BlueprintLog: New page: Editor Load
[2020.04.03-14.58.35:299] 0]LocalizationService: Localization service is disabled
[2020.04.03-14.58.35:598] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/’ took 0.01s
[2020.04.03-14.58.35:598] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.04.03-14.58.35:599] 0]LogCook: Display: Mobile HDR setting 1
[2020.04.03-14.58.35:781] 0]SourceControl: Source control is disabled
[2020.04.03-14.58.35:781] 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.03-14.58.35:781] 0]LightingResults: New page: Lighting Build
[2020.04.03-14.58.35:783] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.58.35:783] 0]MapCheck: New page: Map Check
[2020.04.03-14.58.35:783] 0]LightingResults: New page: Lighting Build
[2020.04.03-14.58.35:807] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2020.04.03-14.58.35:869] 0]LogAIModule: Creating AISystem for world Untitled_1
[2020.04.03-14.58.35:875] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-14.58.35:904] 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
[2020.04.03-14.58.35:904] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.03-14.58.35:904] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.218ms to complete.
[2020.04.03-14.58.35:904] 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.123
[2020.04.03-14.58.36:391] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:411] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:418] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:426] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.03-14.58.36:437] 0]LogCollectionManager: Loaded 0 collections in 0.001494 seconds
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Developers/ryane/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Collections/’ took 0.00s
[2020.04.03-14.58.36:478] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2020.04.03-14.58.36:487] 0]LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 2884 classes and 691 folders.
[2020.04.03-14.58.36:531] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.37:336] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.37:427] 0]LogContentBrowser: Native class hierarchy updated for ‘WorldBrowser’ in 0.0008 seconds. Added 2 classes and 3 folders.
[2020.04.03-14.58.37:523] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
[2020.04.03-14.58.38:134] 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.04.03-14.58.38:137] 0]LogSlate: Took 0.000297 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.04.03-14.58.38:208] 0]LogSlate: Took 0.018295 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.04.03-14.58.38:577] 0]LogRenderer: Reallocating scene render targets to support 1012x572 Format 10 NumSamples 1 (Frame:1).
[2020.04.03-14.58.39:010] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.04.03-14.58.39:010] 0]LogLoad: (Engine Initialization) Total time: 10.95 seconds
[2020.04.03-14.58.39:011] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.04.03-14.58.39:067] 0]LogAssetRegistry: Asset discovery search completed in 6.8945 seconds
[2020.04.03-14.58.39:070] 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
[2020.04.03-14.58.39:070] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000058 seconds (updated 0 objects)
[2020.04.03-14.58.39:078] 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.04.03-14.58.39:171] 0]LogSlate: Took 0.014333 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.03-14.59.06:898][302]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2020.04.03-14.59.07:128][329]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.03-14.59.07:138][329]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.07:890][329]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0006 seconds. Added 121 classes and 0 folders.
[2020.04.03-14.59.11:795][497]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-14.59.11:878][497]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.16:022][945]LogAIModule: Creating AISystem for world BlankMap
[2020.04.03-14.59.16:027][945]LogAssetEditorManager: Opening Asset editor for World /Game/Levels/BlankMap.BlankMap
[2020.04.03-14.59.16:100][945]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms
[2020.04.03-14.59.16:101][945]Cmd: MAP LOAD FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Levels/BlankMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.03-14.59.16:101][945]LightingResults: New page: Lighting Build
[2020.04.03-14.59.16:101][945]LoadErrors: New page: Loading map: BlankMap.umap
[2020.04.03-14.59.16:101][945]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.16:102][945]MapCheck: New page: Map Check
[2020.04.03-14.59.16:102][945]LightingResults: New page: Lighting Build
[2020.04.03-14.59.16:133][945]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2020.04.03-14.59.16:204][945]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-14.59.16:240][945]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
[2020.04.03-14.59.16:268][945]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.03-14.59.16:268][945]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.135ms to complete.
[2020.04.03-14.59.16:268][945]LogFileHelpers: Loading map ‘BlankMap’ took 0.169
[2020.04.03-14.59.20:480][412]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.22:513][543]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-14.59.22:523][543]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2020.04.03-14.59.22:581][543]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Characters/TestCharacter.TestCharacter
[2020.04.03-14.59.23:111][543]LogSlate: Took 0.013180 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2020.04.03-14.59.25:733][754]LogSlate: Window ‘TestCharacter’ being destroyed
[2020.04.03-15.00.09:641][286]LogSlate: Took 0.058334 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2020.04.03-15.00.26:692][287]LogSlate: Window ‘Plugins’ being destroyed
[2020.04.03-15.00.26:697][287]LogSlate: Window ‘Plugins’ being destroyed
[2020.04.03-15.00.26:697][287]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2020.04.03-15.05.38:100][791]BlueprintLog: New page: Compile TestCharacter
[2020.04.03-15.05.38:634][791]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2020.04.03-15.05.39:226][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/TestCharacter" FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset” SILENT=true
[2020.04.03-15.05.39:317][849]LogSavePackage: Moving ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/TestCharacter6C52CC6C4A8C1A1060EA2E8B69BEB2DB.tmp’ to ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset’
[2020.04.03-15.07.15:670][845]BlueprintLog: New page: Compile TestCharacter
[2020.04.03-15.07.15:851][845]LogUObjectHash: Compacting FUObjectHashTables data took 3.78ms
[2020.04.03-15.07.16:375][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/TestCharacter" FILE=“C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset” SILENT=true
[2020.04.03-15.07.16:406][902]LogSavePackage: Moving ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Saved/TestCharacter7F5CE4404B63F5C0F2C3A69D2554ADEE.tmp’ to ‘C:/Users/ryane/Documents/Unreal Projects/TestWorkShopProject/Content/Characters/TestCharacter.uasset’
[2020.04.03-15.07.23:791][778]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2020.04.03-15.07.25:257][935]LogTemp: Repeating last play command: Standalone Game
[2020.04.03-15.07.25:307][935]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms
[2020.04.03-15.12.07:655] 4]LogTemp: Repeating last play command: Standalone Game
[2020.04.03-15.12.07:698] 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[/SPOILER]