[Plugin] Socket.io Client

Hey,

running a bit of a headache here, i’d appreciate any help with this great plugin.
i’m using a button to connect and disconnect ( not using the auto-connect ).

my problem is, if you connect - disconnect - connect, the connection will fail, if you try to connect again while connection is failing, this crash happens :



Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 787246532583 bytes with alignment 0

KERNELBASE
UE4Editor_ApplicationCore
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_SocketIOClient!std::_Allocate<std::_Default_allocate_traits<1> >()
UE4Editor_SocketIOClient!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign()
UE4Editor_SocketIOClient!sio::client_impl::connect()
UE4Editor_SocketIOClient!<lambda_599c41d4c2235fe6cf505ad2fc4823d6>::operator()() [c:\XXX\plugins\socketio-client-ue4-master\source\socketioclient\private\socketionative.cpp:51]
UE4Editor_CoreUtility!FLambdaRunnable::Run() [c:\XXX\plugins\socketio-client-ue4-master\source\coreutility\private\lambdarunnable.cpp:47]
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll