Hello, after searching information i dont know what i should do to package project with this plugin. I add plugin to project build.cs and set in uplugin file “installed- true” I always have error with UE4-SIOJson.lib no mater what i do package project in unreal 4.17.1, or try compile in VS2017 . Just for example this log from unreal:If anyone know right action to decide this i would glad to learn it. [SPOILER] UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/UnrealProjects/HarvySport/HarvySport.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/UnrealProjects/HarvySport/HarvySport.uproject -cook -stage -archive -archivedirectory=“F:/new folder” -package -clientconfig=Devel
opment -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\UnrealProjects\HarvySport\HarvySport.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: F:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe HarvySport Win32 Development -Project=F:\UnrealProjects\HarvySport\HarvySport.uproject F:\UnrealProjects\HarvySport\HarvySport.uproject -NoUBTMakefiles -remoteini=“F:\UnrealProjects\HarvySport” -skipdeploy -noxge -g
eneratemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,0965408s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: F:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe HarvySport Win32 Development -Project=F:\UnrealProjects\HarvySport\HarvySport.uproject F:\UnrealProjects\HarvySport\HarvySport.uproject -NoUBTMakefiles -remoteini=“F:\UnrealProjects\HarvySport” -skipdeploy -noxge -N
oHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 13 actions (4 in parallel)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\UnrealProjects\HarvySport\Plugins\socketio-client-ue4\Binaries\Win32\UE4-SIOJson.lib
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 5,19 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 5,3766014s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe HarvySport Win32 Development -Project=F:\UnrealProjects\HarvySport\HarvySport.uproject F:\UnrealP
rojects\HarvySport\HarvySport.uproject -NoUBTMakefiles -remoteini=“F:\UnrealProjects\HarvySport” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.09.11-04.11.32.txt’
UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): в BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): в AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error[/SPOILER]
Update: Compile in VS2017 and package in UE4 success but only in win64, in win32 i still get error and in VS2017 get MSB3075…
-waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.