I’m currently developing a plugin for my application (not for the Editor) but I noticed that the module loaded through the function FModuleManager::LoadModuleChecked doesn’t get shutdown when i Stop the preview of the application (Play/Stop in the editor).
Is there any way to shutdown the module and reload it each time I Play the preview without closing and reopening the Unreal Engine Editor?
Also, I have the same problem with updating the Plugin’s code: since it doesn’t get unloaded by the editor I need to restart it to force the editor to pick the last compiled code.
P.s. I would have looked for answers myself on the wiki/documentation, but for some reason I can’t access the official website right now.