I am having an issue where I attach actors/components to other components, save, and when the game is loaded they disconnect to the ground.
I have tried the save/load actor hierarchy nodes, and either I am not using them correctly or I misunderstand their use.
I have searched this thread for additional information and I still feel at a loss.
When someone had a similar issue with ships and sticking static meshes to them, you had replied the following:
“You can however map those meshes to a list of SoftReference | Bool map.
Whatever Ref in the map set to true would activate the static mesh component you need making it visible/loaded, and the plugin can auto save those Map properties just fine.” -[PLUGIN] Savior - #231 by BrUnO_XaVIeR
If this is the same solution for my situation, then i dont quite understand HOW its applicable, much less the way i should implement it.
How exactly, do I save and and then load a static mesh actor that is attached to another static mesh actor?