[PLUGIN] Savior

Yes, the old plugin design is no longer used. There’s no template nor savior actor to be placed in maps anymore.

If your game design isn’t too complicated, “Save World” and “Load World” should be enough to save and load everything.
The “Save Game Mode” node is used when you just want to save Game Mode blueprints without care in which Map the game was saved in. With “Load Game Mode” you can load all Game Mode data without replacing current Level, like open world games do.

You aren’t missing anything. I make the plugin skip static meshes data…
Because otherwise Unreal Engine goes kaboom!

You can however map those meshes to a list of SoftReference | Bool map.
Whatever Ref in the map set to true would activate the static mesh component you need making it visible/loaded, and the plugin can auto save those Map properties just fine.