I have completed the process of porting the plugin to Unreal 5.0.
I have tested in-editor functionality and packaged builds both on Debug and Shipping modes, and all plugin’s subsystems are working correctly.
I’ve updated the demo project to Unreal 5 and you can download a copy of this demo here:
With all tests succeeding, I have moved forward and submitted v4.0 for Unreal 5 to the Unreal Marketplace and we are now waiting for review.
Here’s screenshots of the sample project running on Unreal 5 (shipping).
(the quality of lighting at 4K makes Unreal 4 look like grandma’s tech)