[PLUGIN] Savior

I have completed the process of porting the plugin to Unreal 5.0.
I have tested in-editor functionality and packaged builds both on Debug and Shipping modes, and all plugin’s subsystems are working correctly.

I’ve updated the demo project to Unreal 5 and you can download a copy of this demo here:


With all tests succeeding, I have moved forward and submitted v4.0 for Unreal 5 to the Unreal Marketplace and we are now waiting for review.


Here’s screenshots of the sample project running on Unreal 5 (shipping).
(the quality of lighting at 4K makes Unreal 4 look like grandma’s tech)

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