P.S.
this is the log of the Save Actor Hierarchy when Save Slot Asset is set to Complex:
SaviorLog: {S}:: Serialized Actor :: /P0_Barbarian_C PersistentLevel.Barbarian_000002580000028F00000228000001FC
SaviorLog: {S}:: SAVED DATA for PersistentLevel_Barbarian_000002580000028F00000228000001FC :: {"Test":"wwwww","InventorySave":[],"CharacterName":"Base Player","bCanBeDamaged":true}
This is the log Output when set to simple mode:
SaviorLog: {S}:: (Minimal) Serialized Actor :: Barbarian_C_0
SaviorLog: {S}:: SAVED MINIMAL DATA for Barbarian_C_0 :: {"Test":"wwwww","InventorySave":[],"CharacterName":"Base Player","bCanBeDamaged":true}
SaviorLog: {S}:: (Minimal) Serialized Component :: CollisionCylinder
SaviorLog: {S}:: SAVED MINIMAL DATA for CollisionCylinder :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Arrow
SaviorLog: {S}:: SAVED MINIMAL DATA for Arrow :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: CharMoveComp
SaviorLog: {S}:: SAVED MINIMAL DATA for CharMoveComp :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: CharacterMesh0
SaviorLog: {S}:: SAVED MINIMAL DATA for CharacterMesh0 :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Actions Manager
SaviorLog: {S}:: SAVED MINIMAL DATA for Actions Manager :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Locomotion Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Locomotion Component :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Statistic Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Statistic Component :: {"DefaultAttributeSet":{"Attributes":[{"attributeType":{"tagName":"RPG.Attribute.Strength"},"value":12},{"attributeType":{"tagName":"RPG.Attribute.Constitution"},"value":5},{"attributeType":{"tagName":"RPG.Attribute.Endurance"},"value":10}],"Statistics":[{"statType":{"tagName":"RPG.Statistic.Stam
ina"},"maxValue":0,"currentValue":100,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0,"regenDelay":0.5},{"statType":{"tagName":"RPG.Statistic.Mana"},"maxValue":100,"currentValue":100,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0.20000000298023224,"regenDelay":0}],"Parameters":[{"attributeType":{"tagName":"RPG.Parameters.CritChance
"},"value":10}]},"LevelingType":"EAssignPerksManually","CharacterLevel":1,"CurrentExps":0,"ExpToNextLevel":3954,"AttributeSet":{"Attributes":[{"attributeType":{"tagName":"RPG.Attribute.Strength"},"value":12},{"attributeType":{"tagName":"RPG.Attribute.Constitution"},"value":55},{"attributeType":{"tagName":"RPG.Attribute.Endurance"},"value":10}],"Statistics":[
{"statType":{"tagName":"RPG.Statistic.Stamina"},"maxValue":67.836433410644531,"currentValue":67.836433410644531,"hasRegeneration":true,"bStartFromZero":false,"regenValue":19.762310028076172,"regenDelay":0.5},{"statType":{"tagName":"RPG.Statistic.Mana"},"maxValue":100,"currentValue":100,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0.200000002980
23224,"regenDelay":0},{"statType":{"tagName":"RPG.Statistic.Health"},"maxValue":329.40066528320312,"currentValue":329.40066528320312,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0,"regenDelay":0}],"Parameters":[{"attributeType":{"tagName":"RPG.Parameters.CritChance"},"value":10},{"attributeType":{"tagName":"RPG.Parameters.MeleeDamage"},"value":
116.92443084716797},{"attributeType":{"tagName":"RPG.Parameters.RangedDamage"},"value":2000}]},"Perks":0,"baseAttributeSet":{"Attributes":[{"attributeType":{"tagName":"RPG.Attribute.Strength"},"value":12},{"attributeType":{"tagName":"RPG.Attribute.Constitution"},"value":5},{"attributeType":{"tagName":"RPG.Attribute.Endurance"},"value":10}],"Statistics":[{"st
atType":{"tagName":"RPG.Statistic.Stamina"},"maxValue":0,"currentValue":100,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0,"regenDelay":0.5},{"statType":{"tagName":"RPG.Statistic.Mana"},"maxValue":100,"currentValue":100,"hasRegeneration":true,"bStartFromZero":false,"regenValue":0.20000000298023224,"regenDelay":0}],"Parameters":[{"attributeType"
:{"tagName":"RPG.Parameters.CritChance"},"value":10}]}}
SaviorLog: {S}:: (Minimal) Serialized Component :: Collisions Manager
SaviorLog: {S}:: SAVED MINIMAL DATA for Collisions Manager :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Equipment Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Equipment Component :: {"Inventory":[{"itemInfo":{"thumbNail":"Texture2D'/MP_Icons/Novart_icons_pack/Weapons/T_weapon__7_.T_weapon__7_'","name":"Axe R","description":"","itemType":"MeleeWeapon","maxInventoryStack":1,"itemWeight":5,"worldMesh":"StaticMesh'/Game/Assets/Items/Weapons/Sword_01/SM_Sword_01a.SM_Sword_01a'","
bDroppable":true,"bUpgradable":false,"requiredItemsToUpgrade":[{"itemClass":"None","count":1}],"nextLevelClass":"None","upgradeCurrencyCost":0,"currencyValue":5,"itemSlot":{"tagName":"ItemSlot.MeleeWeapon"}},"count":1,"bIsEquipped":true,"dropChancePercentage":0,"itemClass":"BlueprintGeneratedClass'/Game/Blueprints/Items/BP_Axe_R_01a1.BP_Axe_R_01a1_C'","itemG
uid":"5CE86AC045A6C7A06810A8B265D104EF"},{"itemInfo":{"thumbNail":"Texture2D'/MP_Icons/Novart_icons_pack/Weapons/T_weapon__7_.T_weapon__7_'","name":"Axe L","description":"","itemType":"MeleeWeapon","maxInventoryStack":1,"itemWeight":5,"worldMesh":"StaticMesh'/Game/Assets/Items/Weapons/Axe_01/SM_Axe_01a.SM_Axe_01a'","bDroppable":true,"bUpgradable":false,"requ
iredItemsToUpgrade":[{"itemClass":"None","count":1}],"nextLevelClass":"None","upgradeCurrencyCost":0,"currencyValue":5,"itemSlot":{"tagName":"ItemSlot.LeftHandWeapon"}},"count":1,"bIsEquipped":true,"dropChancePercentage":0,"itemClass":"BlueprintGeneratedClass'/Game/Blueprints/Items/BP_Axe_L_01a.BP_Axe_L_01a_C'","itemGuid":"15950E2745E859DC29BB639D1350415E"},
{"itemInfo":{"thumbNail":"Texture2D'/Game/Assets/UI/Icons/high-shot.high-shot'","name":"BUPBow","description":"","itemType":"RangedWeapon","maxInventoryStack":1,"itemWeight":5,"worldMesh":"None","bDroppable":true,"bUpgradable":false,"requiredItemsToUpgrade":[],"nextLevelClass":"None","upgradeCurrencyCost":0,"currencyValue":5,"itemSlot":{"tagName":"ItemSlot.R
angedWeapon"}},"count":1,"bIsEquipped":true,"dropChancePercentage":0,"itemClass":"BlueprintGeneratedClass'/Game/Blueprints/Items/BUPBowBP.BUPBowBP_C'","itemGuid":"81363BD5423D57230FBC549D95492E8F"},{"itemInfo":{"thumbNail":"Texture2D'/Game/Assets/UI/Icons/quiver__1_.quiver__1_'","name":"Arrow","description":"","itemType":"Armor","maxInventoryStack":30,"itemW
eight":0.10000000149011612,"worldMesh":"None","bDroppable":true,"bUpgradable":false,"requiredItemsToUpgrade":[],"nextLevelClass":"None","upgradeCurrencyCost":0,"currencyValue":5,"itemSlot":{"tagName":"ItemSlot.Ammo"}},"count":5,"bIsEquipped":true,"dropChancePercentage":0,"itemClass":"BlueprintGeneratedClass'/Game/Blueprints/Items/BUPArrowBP.BUPArrowBP_C'","i
temGuid":"B702F5A2428728BF91BB9485A33E07E3"},{"itemInfo":{"thumbNail":"Texture2D'/Game/Blueprints/Items/Cards/card_test_full.card_test_full'","name":"Card of Life","description":"+10 to Constitution","itemType":"Armor","maxInventoryStack":10,"itemWeight":0.0099999997764825821,"worldMesh":"StaticMesh'/Game/Blueprints/Items/Cards/SM_Card.SM_Card'","bDroppable"
:true,"bUpgradable":false,"requiredItemsToUpgrade":[],"nextLevelClass":"None","upgradeCurrencyCost":0,"currencyValue":5,"itemSlot":{"tagName":"ItemSlot.Card"}},"count":1,"bIsEquipped":true,"dropChancePercentage":0,"itemClass":"BlueprintGeneratedClass'/Game/Blueprints/Items/Cards/BP_Card_of_Life.BP_Card_of_Life_C'","itemGuid":"1FF161C74B26E1C804D5138B3A866A5E
"}]}
SaviorLog: {S}:: (Minimal) Serialized Component :: Perception Stimuli Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Perception Stimuli Component :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Damage Handler Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Damage Handler Component :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Ragdoll Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Ragdoll Component :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Audio Component
SaviorLog: {S}:: SAVED MINIMAL DATA for Audio Component :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: ATSTargetPoint
SaviorLog: {S}:: SAVED MINIMAL DATA for ATSTargetPoint :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: TargetedWidget
SaviorLog: {S}:: SAVED MINIMAL DATA for TargetedWidget :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: HealthWidget
SaviorLog: {S}:: SAVED MINIMAL DATA for HealthWidget :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: AT_EffectsManagerComponentBP
SaviorLog: {S}:: SAVED MINIMAL DATA for AT_EffectsManagerComponentBP :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Textwidget
SaviorLog: {S}:: SAVED MINIMAL DATA for Textwidget :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPDefenseStance
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPDefenseStance :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: AC_OcclusionTrace
SaviorLog: {S}:: SAVED MINIMAL DATA for AC_OcclusionTrace :: {"TestVar":"TESTVARCHILDCOMP000444"}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPInteraction
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPInteraction :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: SpringArm
SaviorLog: {S}:: SAVED MINIMAL DATA for SpringArm :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Camera
SaviorLog: {S}:: SAVED MINIMAL DATA for Camera :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: StaticMeshComponent_0
SaviorLog: {S}:: SAVED MINIMAL DATA for StaticMeshComponent_0 :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: DrawFrustumComponent_0
SaviorLog: {S}:: SAVED MINIMAL DATA for DrawFrustumComponent_0 :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: PlayLight1
SaviorLog: {S}:: SAVED MINIMAL DATA for PlayLight1 :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPDialogueComponentBP
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPDialogueComponentBP :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPShooting
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPShooting :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPRider
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPRider :: {"bIsRiding":false}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPExecutor
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPExecutor :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: CASAnimSlave
SaviorLog: {S}:: SAVED MINIMAL DATA for CASAnimSlave :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: CASSnapper
SaviorLog: {S}:: SAVED MINIMAL DATA for CASSnapper :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: BUPAbilitySystem
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPAbilitySystem :: {"currentlyActiveAbilities":{},"currentlyAvailableAbilities":{"currentlyAvailableAbilities_KEY":["Curse","Bless","Summon","Whirlwind"],"currentlyAvailableAbilities_VALUE":[{"name":"Curse","description":"None","icon":"None","ability":"BlueprintGeneratedClass'/Game/Blueprints/Abilities/Ability_Curse.A
bility_Curse_C'"},{"name":"Bless","description":"None","icon":"None","ability":"BlueprintGeneratedClass'/Game/Blueprints/Abilities/Ability_Bless.Ability_Bless_C'"},{"name":"Summon","description":"Summon","icon":"None","ability":"BlueprintGeneratedClass'/Game/Blueprints/Abilities/Ability_Summon.Ability_Summon_C'"},{"name":"Whirlwind","description":"None","ico
n":"None","ability":"BlueprintGeneratedClass'/Game/Blueprints/Abilities/Ability_Whirlwind.Ability_Whirlwind_C'"}]}}
SaviorLog: {S}:: (Minimal) Serialized Component :: CCMLookAtPoint
SaviorLog: {S}:: SAVED MINIMAL DATA for CCMLookAtPoint :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: CCMCameraSpline
SaviorLog: {S}:: SAVED MINIMAL DATA for CCMCameraSpline :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: MapView
SaviorLog: {S}:: SAVED MINIMAL DATA for MapView :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: MapIcon
SaviorLog: {S}:: SAVED MINIMAL DATA for MapIcon :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: MapRevealer
SaviorLog: {S}:: SAVED MINIMAL DATA for MapRevealer :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: PawnInputComponent0
SaviorLog: {S}:: SAVED MINIMAL DATA for PawnInputComponent0 :: {}
SaviorLog: {S}:: (Minimal) Serialized Actor :: BUPBowBP_C_0
SaviorLog: {S}:: SAVED MINIMAL DATA for BUPBowBP_C_0 :: {"UnsheathedAttributeModifier":{"Guid":{"A":51601403,"B":1316489961,"C":443985080,"D":-940245054},"ModType":"EAdditive"},"DefenseStateModifier":{"Guid":{"A":1823674901,"B":1109407741,"C":-2142997075,"D":814394638},"ModType":"EAdditive"},"AttributeModifier":{"Guid":{"A":-1854714081,"B":1320459042,"C":-16
21926468,"D":-823793837},"ModType":"EAdditive","Parameters":[{"attributeType":{"tagName":"RPG.Parameters.RangedDamage"},"value":2000}]},"bCanBeDamaged":true}
SaviorLog: {S}:: (Minimal) Serialized Component :: Handle
SaviorLog: {S}:: SAVED MINIMAL DATA for Handle :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Mesh
SaviorLog: {S}:: SAVED MINIMAL DATA for Mesh :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Collisions Manager
SaviorLog: {S}:: SAVED MINIMAL DATA for Collisions Manager :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: ShotingComponent
SaviorLog: {S}:: SAVED MINIMAL DATA for ShotingComponent :: {}
SaviorLog: {S}:: (Minimal) Serialized Actor :: BP_Axe_L_01a_C_0
SaviorLog: {S}:: SAVED MINIMAL DATA for BP_Axe_L_01a_C_0 :: {"UnsheathedAttributeModifier":{"Guid":{"A":-179392850,"B":1095522667,"C":-2002932334,"D":1049560032},"ModType":"EAdditive"},"DefenseStateModifier":{"Guid":{"A":1349599112,"B":1278525548,"C":1481006984,"D":-1171865308},"ModType":"EAdditive"},"AttributeModifier":{"Guid":{"A":-1462720808,"B":115672854
5,"C":1677688736,"D":-357245380},"ModType":"EAdditive","Parameters":[{"attributeType":{"tagName":"RPG.Parameters.MeleeDamage"},"value":25}]},"bCanBeDamaged":true}
SaviorLog: {S}:: (Minimal) Serialized Component :: Handle
SaviorLog: {S}:: SAVED MINIMAL DATA for Handle :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Mesh
SaviorLog: {S}:: SAVED MINIMAL DATA for Mesh :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Collisions Manager
SaviorLog: {S}:: SAVED MINIMAL DATA for Collisions Manager :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: ParticleSystemComponent_0
SaviorLog: {S}:: SAVED MINIMAL DATA for ParticleSystemComponent_0 :: {}
SaviorLog: {S}:: (Minimal) Serialized Actor :: BP_Axe_R_01a1_C_0
SaviorLog: {S}:: SAVED MINIMAL DATA for BP_Axe_R_01a1_C_0 :: {"UnsheathedAttributeModifier":{"Guid":{"A":-384885240,"B":1233225979,"C":-961177428,"D":-367403799},"ModType":"EAdditive"},"DefenseStateModifier":{"Guid":{"A":-496132618,"B":1303341625,"C":-1137749322,"D":1243534040},"ModType":"EAdditive"},"AttributeModifier":{"Guid":{"A":327080158,"B":1174564414,
"C":-1057434190,"D":-1686794105},"ModType":"EAdditive","Parameters":[{"attributeType":{"tagName":"RPG.Parameters.MeleeDamage"},"value":25}]},"bCanBeDamaged":true}
SaviorLog: {S}:: (Minimal) Serialized Component :: Handle
SaviorLog: {S}:: SAVED MINIMAL DATA for Handle :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Mesh
SaviorLog: {S}:: SAVED MINIMAL DATA for Mesh :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: Collisions Manager
SaviorLog: {S}:: SAVED MINIMAL DATA for Collisions Manager :: {}
SaviorLog: {S}:: (Minimal) Serialized Component :: ParticleSystemComponent_0
SaviorLog: {S}:: SAVED MINIMAL DATA for ParticleSystemComponent_0 :: {}
Why is there this big of a difference?