Checked source and you saved me some typing, I’m not entirely sure but I think dependency or usage of ProceduralMeshComponent is not necessary in plugin as it is not used anywhere in code, you do store all loaded information in your custom structs if I’m not mistaken. Anyway thank you and GREAT FIRST POST!
Hi, i am new on Unreal (i have spent a lot of time on Unity ) and i need using for work, i need to create a runtime mesh importer, i have downloaded it but i dont know how to use it. Can i create a c++ class and include the blueprint class inside it, is there an example scene where i can see how to use the plugin ? or some readme. Please help me
@serioussam909@Rusel2050 I’m new to Unreal and I tried this plugin, but it’s different with ones in windows model builder, Can anybody give me help on this? The following is my usage.
1.Create a actor with proceduralmesh component.
2.bp.png is my BP
3.rightshow.png display the original obj model
4.Wrongshow.png is displayed by This plugin.
I’ve no idea why the shape is in distortion and texture is gone.