Hello everyone,
Recently I reached the release 0.2 milestone for my plugin.
The aim of the tool is to improve workflow inside unreal 4 and to assist: level artist, level designers and world builders.
I’m open for feature request, critique and feedback.
Pre-build version: Level artist tools 0.2 - UE 14.19 (Updated)
Source version: Level artist tools 0.2 - 4.18.3 Source
Features: [HR][/HR]Transform tools:
Mirror actor over local and world-space.
Offset actor over world , local-space with ability to keep the original.
Vertex color adjustment tools:
Vertex selection based adjustments.
Color fill & discard per channel and selection.
Uniform color adjustment per channel and selection.
Contrast per channel and selection.
LOD Selection.
Outliner staticmesh actor renamer:
Renames actors based on Static-mesh component.
Supports Prefix, Infix and suffix
Combined instance actor : CIA
Convert selected Static-mesh actors into one instanced actor.
Separate the actor back into single actors.
Adding new instances by combining single actors with the instanced actor.
Known issues:
Vertex colors don’t propagate to lower LODS.
Some settings in general settings aren’t saved at the moment
Incoming features:
Rotation offset tool.
Combined version of Mirror,Offset and rotation tool with number of iterations ( Something close to maya’s duplicate special).
Custom tear off panel creation, the ability to add desired tools into one panel.
Lighting manager, a window that lists all the lights in the scene and adjustable parameters for each of them.
More later.
Cheers!
Ben