and I have recently completed a pathfinder plugin that we submitted to the marketplace. You now have full control over the movement of actors throughout a map! We have designed an easy to use workflow, which we feel can add a lot to most games! It is a plugin and it is no telling when the plugin marketplace will be available, so we have talked about possibly starting to distribute the plugin depending a few factors. As well I would like any feedback and questions you have for us! You can find the marketplace forum post Here, which contains the explained workflow and some background behind what goes on to make it very efficient. I will soon include a Jump Pathing workflow that will work along side it (more to come), which allows any actor to jump off of objects, on to objects, or across gaps to more efficiently/dynamically path to the target, so long as the jump is relevant to the current path chosen.
Here is a video of an AI car pathing setup that uses the Region Pathing Plugin.
No nav mesh is used in this demo, the cars are choosing paths randomly using my C++ node network traversal algorithm and 's path following blueprint code for UE4 Vehicles!
Awesome movie. This style could definitely be possible! I am just about done with a 2d city traffic example and the same method could easily apply. If I find some more spare time I will try and set up this type of example. I would have fun doing so.