[PLUGIN] Region Pathing - Advanced Node Traversal

Dear Community,

I had a lot of fun writing the C++ core algorithm, it can handles very complex networks of nodes!

is an amazing BP coder, and so in this plugin you are getting both a C++ core as well as powerful Blueprint node tools!

The workflow is entirely in the editor, no C++ required, but UE4 C++ is the core engine of the whole thing :slight_smile:

Because the information is backed into binary files the system runs super-fast at runtime with hundreds of AI using the network to choose where to go based on your BP specifications!

:heart: