Dear Community,
I had a lot of fun writing the C++ core algorithm, it can handles very complex networks of nodes!
is an amazing BP coder, and so in this plugin you are getting both a C++ core as well as powerful Blueprint node tools!
The workflow is entirely in the editor, no C++ required, but UE4 C++ is the core engine of the whole thing ![]()
Because the information is backed into binary files the system runs super-fast at runtime with hundreds of AI using the network to choose where to go based on your BP specifications!
![]()