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Automation.ParseCommandLine: Parsing command line: Buildplugin -plugin="C:\UE4 4.25\UE_4.25\Engine\Plugins\MM\MM.uplugin" -package=C:\Users\Canturk\Pictures\deneme
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\UE4 4.25\UE_4.25\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UE4 4.25/UE_4.25/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UE4 4.25/UE_4.25/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UE4 4.25/UE_4.25
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Canturk/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE4+4.25+UE_4.25
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Canturk\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4+4.25+UE_4.25\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Canturk/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE4+4.25+UE_4.25
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.6.30225.117, Sort=0)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,243s
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,018s
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,079s
CommandUtils.ThreadedCopyFiles: Copying 171 file(s) using max 64 thread(s)
BuildPlugin.ExecuteBuild: Reading plugin from C:\Users\Canturk\Pictures\deneme\HostProject\Plugins\MM\MM.uplugin...
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: The platform name Quail is not a valid platform name. Valid names are (Win32,Win64,HoloLens,Mac,XboxOne,PS4,IOS,Android,HTML5,Linux,LinuxAArch64,AllDesktop,TVOS,Switch,Lumin)
Log.WriteException: while parsing module descriptor 'MM'
Log.WriteException: (see C:\Users\Canturk\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4+4.25+UE_4.25\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: BuildException: The platform name Quail is not a valid platform name. Valid names are (Win32,Win64,HoloLens,Mac,XboxOne,PS4,IOS,Android,HTML5,Linux,LinuxAArch64,AllDesktop,TVOS,Switch,Lumin)
Log.WriteException: konum: UnrealBuildTool.UnrealTargetPlatform.Parse(String Name) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 163
Log.WriteException: konum: System.Array.ConvertAll[TInput,TOutput](TInput[] array, Converter`2 converter)
Log.WriteException: konum: UnrealBuildTool.ModuleDescriptor.FromJsonObject(JsonObject InObject) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ModuleDescriptor.cs içinde: satır 258
Log.WriteException: konum: System.Array.ConvertAll[TInput,TOutput](TInput[] array, Converter`2 converter)
Log.WriteException: konum: UnrealBuildTool.PluginDescriptor..ctor(JsonObject RawObject) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PluginDescriptor.cs içinde: satır 268
Log.WriteException: konum: UnrealBuildTool.PluginDescriptor.FromFile(FileReference FileName) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PluginDescriptor.cs içinde: satır 319
Log.WriteException: konum: BuildPlugin.ExecuteBuild() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs içinde: satır 98
Log.WriteException: konum: AutomationTool.BuildCommand.Execute() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs içinde: satır 263
Log.WriteException: konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 539
Log.WriteException: konum: AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 509
Log.WriteException: konum: AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 176
Log.WriteException: konum: AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 88
Log.WriteException: konum: AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs içinde: satır 731
Log.WriteException: konum: AutomationTool.Program.Main(String[] Arguments) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 88 data: EpicGames.Context = ("while parsing module descriptor 'MM'")
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)