Plugin Recompile Error

Please Help!

 Automation.ParseCommandLine: Parsing command line: Buildplugin -plugin="C:\UE4 4.25\UE_4.25\Engine\Plugins\MM\MM.uplugin" -package=C:\Users\Canturk\Pictures\deneme
    Automation.Process: Setting up command environment.
    InternalUtils.SafeFileExists: SafeFileExists C:\UE4 4.25\UE_4.25\Engine\Binaries\DotNET\AutomationTool.exe=True
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
    CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UE4 4.25/UE_4.25/Engine/Programs/AutomationTool/Saved
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UE4 4.25/UE_4.25/Engine/Programs/AutomationTool/Saved
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UE4 4.25/UE_4.25
    CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Canturk/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE4+4.25+UE_4.25
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Canturk\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4+4.25+UE_4.25\Log.txt
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
    CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Canturk/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE4+4.25+UE_4.25
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
    CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
    WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.6.30225.117, Sort=0)
    AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
    IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
    LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
    WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
    ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,243s
    ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,018s
    ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,079s
    CommandUtils.ThreadedCopyFiles: Copying 171 file(s) using max 64 thread(s)
    BuildPlugin.ExecuteBuild: Reading plugin from C:\Users\Canturk\Pictures\deneme\HostProject\Plugins\MM\MM.uplugin...
    Log.WriteException: ==============================================================================
    Log.WriteException: ERROR: The platform name Quail is not a valid platform name. Valid names are (Win32,Win64,HoloLens,Mac,XboxOne,PS4,IOS,Android,HTML5,Linux,LinuxAArch64,AllDesktop,TVOS,Switch,Lumin)
    Log.WriteException:        while parsing module descriptor 'MM'
    Log.WriteException:        (see C:\Users\Canturk\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4+4.25+UE_4.25\Log.txt for full exception trace)
    Log.WriteException: 
    Log.WriteException: BuildException: The platform name Quail is not a valid platform name. Valid names are (Win32,Win64,HoloLens,Mac,XboxOne,PS4,IOS,Android,HTML5,Linux,LinuxAArch64,AllDesktop,TVOS,Switch,Lumin)
    Log.WriteException:    konum: UnrealBuildTool.UnrealTargetPlatform.Parse(String Name) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs içinde: satır 163
    Log.WriteException:    konum: System.Array.ConvertAll[TInput,TOutput](TInput[] array, Converter`2 converter)
    Log.WriteException:    konum: UnrealBuildTool.ModuleDescriptor.FromJsonObject(JsonObject InObject) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ModuleDescriptor.cs içinde: satır 258
    Log.WriteException:    konum: System.Array.ConvertAll[TInput,TOutput](TInput[] array, Converter`2 converter)
    Log.WriteException:    konum: UnrealBuildTool.PluginDescriptor..ctor(JsonObject RawObject) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PluginDescriptor.cs içinde: satır 268
    Log.WriteException:    konum: UnrealBuildTool.PluginDescriptor.FromFile(FileReference FileName) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PluginDescriptor.cs içinde: satır 319
    Log.WriteException:    konum: BuildPlugin.ExecuteBuild() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs içinde: satır 98
    Log.WriteException:    konum: AutomationTool.BuildCommand.Execute() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs içinde: satır 263
    Log.WriteException:    konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 539
    Log.WriteException:    konum: AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 509
    Log.WriteException:    konum: AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 176
    Log.WriteException:    konum: AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 88
    Log.WriteException:    konum: AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs içinde: satır 731
    Log.WriteException:    konum: AutomationTool.Program.Main(String[] Arguments) D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 88   data: EpicGames.Context = ("while parsing module descriptor 'MM'")
    Log.WriteException: ==============================================================================
    Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

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