It’s very easy to use it as a HUD and I (doh!) neglected to demonstrate that. There is a HUDElement blueprint that can be used to place elements on the HUD (again no C++ code needed for this), and interact with them. It’s based on CEF3.
It’s very easy to use it as a HUD and I (doh!) neglected to demonstrate that. There is a HUDElement blueprint that can be used to place elements on the HUD (again no C++ code needed for this), and interact with them. It’s based on CEF3.