Some changes between 4.2.1 and 4.3.
I’m sure will update it shortly.
In the meantime…
RadiantCanvasRenderTarget.cpp:
~line 60:
Change:
RHISetRenderTarget(RenderTarget->GetRenderTargetTexture(), FTexture2DRHIRef());
RHISetViewport(0, 0, 0.0f, RenderTarget->GetSizeXY().X, RenderTarget->GetSizeXY().Y, 1.0f);
To:
SetRenderTarget(RHICmdList, RenderTarget->GetRenderTargetTexture(), FTexture2DRHIRef());
RHICmdList.SetViewport(0, 0, 0.0f, RenderTarget->GetSizeXY().X, RenderTarget->GetSizeXY().Y, 1.0f);
~line 90:
Change:
RHICopyToResolveTarget(RenderTargetResource->GetRenderTargetTexture(), RenderTargetResource->TextureRHI, true, FResolveParams());
To:
RHICmdList.CopyToResolveTarget(RenderTargetResource->GetRenderTargetTexture(), RenderTargetResource->TextureRHI, true, FResolveParams());
RadiantWebViewActor.cpp & RadiantWebViewHUD.cpp:
Find and remove / comment out :
bWantsInitialize = true;
RadiantWebViewActor.h:
Need to include StaticMeshResources.h.
#include "RadiantWebViewInputComponent.h"
#include "StaticMeshResources.h" // Add this.
#include "RadiantWebViewActor.generated.h"
class URadiantWebViewInteractionComponent;
That should at least allow you to compile everything.