Tired of creating Small “Open” Worlds? Want to create real size playable planets like Star Citizens or No Man’s Sky with unbouned terrains, no precision issues and no loading time?
Features:
-
Real World Planet Sizes
-
Playable Procedural Planet Generation
-
Customize planet generation: Planet Size, Tectonic plates, oceans, mountains, rivers, biomes etc. You can create any kind of planet: Earth-like, rocky planets or new kind…You have full control.
-
Scattering objects
-
Create your custom materials
-
Geo-localized Unreal Engine level Support: Add highly detailed level at a specific location on the planet for a base or city?
-
Plugin for navigation: Keep vertical Cartesian coordinates systems locally (Working with Chaos), planet rotating, precision issues fixed.
-
Use Unreal Engine workflow in a planet context
-
Blueprint customizations
Note: In the screenshots, colors are used to show the splatmaps