Tired of creating Small “Open” Worlds? Want to create real size playable planets like Star Citizens or No Man’s Sky with unbouned terrains, no precision issues and no loading time?
Features:
Real World Planet Sizes
Playable Procedural Planet Generation
Customize planet generation: Planet Size, Tectonic plates, oceans, mountains, rivers, biomes etc. You can create any kind of planet: Earth-like, rocky planets or new kind…You have full control.
Scattering objects
Create your custom materials
Geo-localized Unreal Engine level Support: Add highly detailed level at a specific location on the planet for a base or city?
Plugin for navigation: Keep vertical Cartesian coordinates systems locally (Working with Chaos), planet rotating, precision issues fixed.
Use Unreal Engine workflow in a planet context
Blueprint customizations
Note: In the screenshots, colors are used to show the splatmaps
That is fantastic work you have done! We are working on a UE4/5 game & developing with Omniverse. I would like to talk to you about the production side. There are a few steps to it that I am sounding out with AWS for the Cloud XR and Nvidia Enterprise Cloud. There are several connectors for it all to assemble together and stream. Also, I would like to sandbox your plugin:)
Would you be interested in collaborating with our game? Our game is called Rawbots (rawbots.org). If you are, please shoot me an email neil@rawbots.org
I feel we can achieve a win/win. Or at least talk and learn about how we could achieve a win/win.
Your demo/trailer is quite impressive and the touches with the flying make you feel like you’re actually there. Love it! Yes, let’s schedule a meeting. Send me an email, or use this: Calendly - Neil Haran
This came up in my regular search for plate-tectonics capable planet generators. I’m also very interested in this for story writing. Will be checking back regularly!
Its been a year now though since the tech was announced as ‘ready’ with only ‘productization’ to be done. However, its still not clear if this will ever ship. UnrealWild also seems to have disappeared at around the same time. No news from Maxime Dupart either who is very quiet. Still hopeful someone super-talented will bring Planets to the Unreal Community soon though.
kksyrr
Wow, I’m really interested in this project. Is there any recently updated news?
Hi kksyrr and AntiGravity, thank you for your interest.
Yes, we are still working on the project.
We are working part-time on the project. We have no financing, and only a few people showed interest. We believe that our technology can be a game changer, especially in a metaverse context.
However, we need more help from the community to build a good business case and get funding to boost our development.