Plugin, Packaged Game, Module List and Blueprint Project

Hello everyone :slight_smile:

I’m currently working on a Plugin that contains a Blueprint Library.

I’ve noticed that if I don’t add that plugin to the module list of a Blueprint pure project (without any code), the Blueprint Library does not work in packaged mode.

As soon as I add the plugin to the module list (by first adding at least one C++ class), the features are working in packaged mode.

I don’t want to ask people who use the plugin to create an empty C++ class and to touch any line of code to get it working in packaged version.

Is that even possible? If so, how?

Thanks in advance for any answer :slight_smile: