[Plugin, OpenSource] AppLovin mobile ads for Unreal Engine

I’ve recently released my AppLovin integration for Unreal Engine we use in our game. Supports IOS and Android, Interstitial and Rewarded ads, as well as several ad networks.

Unreal AppLovin

Platforms

  • Android
  • IOS

Integrated types of ads

  • Rewarded ads
  • Interstitial

Integrated networks

  • Applovin Network
  • Adcolony
  • Admob
  • Fyber
  • InMoby
  • Ironsource
  • Meta (Facebook)
  • Mintegral
  • Pangle (Bytedance)
  • Smaato
  • TapJoy
  • Vungle
  • UnityAds

Install and usage instructions are inside. Feel free to contribute and suggest features.

2 Likes

Hi Alexander,

This plugin looks great. Trying to rebuild/compile in UE 5.2.1 after adding it to my Plugins folder but failing. Is this a UE version problem, should it work in 5.2?

Hello! The plugin was developed using 4.27 but it should work with UE5.

Thanks for the info. I’m sure I’m doing something wrong, but still can’t get the project to successfully rebuild or open with the plugin in there.

Can the plugin work for 5.3
Can I use other ad network like you mentioned Vungle, admob etc

Hello! The plugin should work with 5.3, but may require some changes to source code to be compiled successfully.

Hello,

For the ones who uses blueprint, do you have any setup and integration tutorial or something else? and is it compatible with 5.4?

i am also facing the problem while integrated the plugin with ue5.3 the build is successfully installed but when i initialize the sdk key the build crash or to stuck. can you guys have any idea why this happens or anybody faced the same problem