I have a problem with steamworks in Unreal Engine 5.3. Without steamwork’s plugin I can package without any problem but when I use this plugin I can’t make a package. Here’s the log, any ideas why it’s happening?
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\HitTubeUpdatedDemo.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" HitTubeUpdatedDemo Win64 Development -Project="C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\HitTubeUpdatedDemo.uproject" -Manifest="C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo" -skipdeploy -log="C:\Users\roeh2\AppData\Roaming\Un
real Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-HitTubeUpdatedDemo-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\roeh2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-HitTubeUpdatedDemo-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for HitTubeUpdatedDemo (manifest 'C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Writing manifest to C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building HitTubeUpdatedDemo...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32548 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in HitTubeUpdatedDemo.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Windows): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 973.26 MB available: limiting max parallel actions to 1
UATHelper: Packaging (Windows): ------ Building 12 action(s) started ------
LogDerivedDataCache: C:/Users/roeh2/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:15.316 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 38723 files in 38402 folders with total size 2804 MiB.
UATHelper: Packaging (Windows): [1/12] Compile [x64] SharedPCH.Engine.Cpp17.cpp
UATHelper: Packaging (Windows): [2/12] Compile [x64] Module.HitTubeUpdatedDemo.cpp
UATHelper: Packaging (Windows): [3/12] Link [x64] HitTubeUpdatedDemo.exe
UATHelper: Packaging (Windows): ????????? ?????????? C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.lib ? ?????? C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.exp
UATHelper: Packaging (Windows): [4/12] Copy D3D12Core.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [5/12] Copy tbb.pdb
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [6/12] Copy tbb.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [7/12] Copy OpenImageDenoise.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [8/12] Copy tbb12.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [9/12] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [10/12] Copy tbbmalloc.pdb
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): [11/12] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): The system cannot find the file specified.
UATHelper: Packaging (Windows): Total time in Parallel executor: 137.60 seconds
UATHelper: Packaging (Windows): Total execution time: 148.37 seconds
UATHelper: Packaging (Windows): Took 148.78s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\roeh2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-HitTubeUpdatedDemo-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 2m 37s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
This is a very peculiar issue, indeed. Per your provided log, the compiled seems to be working as intended until it reaches the point of checking particular set of binaries:
The first step would be to make sure said files are still present. Additionally, since removing and re-adding the plugin is key, make sure that the plugin is back enabled once it was re-added.
Finally, there are more details in the crash log, if you can share its contents here, we can investigate further.
Thanx for trying to help. HitTubeUpdatedDemo.lib and HitTubeUpdatedDemo.exp do exist in “Binaries”, but it gives this strange error anyway, I deleted “binaries” and the same thing happen. It would be great to understand what this “??? ???” means
Here’s the part of what you’ve asked for, I didn’t add all the text since its too big to post here, but if u need more l’ll post other parts too:
...
Compile module: Steamworks
Compile module: SteamShared
Compile module: OnlineSubsystemSteam
...
Compile module: HitTubeUpdatedDemo
Linking: HitTubeUpdatedDemo.exe
Command: @"C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\HitTubeUpdatedDemo.exe.rsp"
Writing manifest to C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Manifest.xml
tbb.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\tbb.dll" doesn't exist.
Default.rc2: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\Default.rc2.res" doesn't exist.
tbbmalloc.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\tbbmalloc.dll" doesn't exist.
D3D12Core.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\D3D12\D3D12Core.dll" doesn't exist.
tbb.pdb: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\tbb.pdb" doesn't exist.
tbbmalloc.pdb: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\tbbmalloc.pdb" doesn't exist.
tbb12.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\tbb12.dll" doesn't exist.
HitTubeUpdatedDemo.exe: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.exe" was produced by outdated attributes.
OpenImageDenoise.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\OpenImageDenoise.dll" doesn't exist.
d3d12SDKLayers.dll: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\D3D12\d3d12SDKLayers.dll" doesn't exist.
HitTubeUpdatedDemo.target: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.target" doesn't exist.
SharedPCH.Core.Cpp17.cpp: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\Core\SharedPCH.Core.Cpp17.h.obj" doesn't exist.
Module.HitTubeUpdatedDemo.cpp: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\UnrealGame\Development\HitTubeUpdatedDemo\Module.HitTubeUpdatedDemo.cpp.obj" doesn't exist.
New attributes: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\link.exe @"C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\HitTubeUpdatedDemo.exe.rsp" (ver 14.36.32548)
SharedPCH.Core.Cpp17.cpp: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\Core\SharedPCH.Core.Cpp17.h.dep.json" doesn't exist.
Module.HitTubeUpdatedDemo.cpp: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\UnrealGame\Development\HitTubeUpdatedDemo\Module.HitTubeUpdatedDemo.cpp.dep.json" doesn't exist.
SharedPCH.Core.Cpp17.cpp: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\Core\SharedPCH.Core.Cpp17.h.pch" doesn't exist.
HitTubeUpdatedDemo.exe: Produced item "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.pdb" was produced by outdated attributes.
New attributes: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\link.exe @"C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\x64\HitTubeUpdatedDemo\Development\HitTubeUpdatedDemo.exe.rsp" (ver 14.36.32548)
Checking for live coding mutex: Global\LiveCoding_C++Users+roeh2+Documents+Unreal Projects+HitTubeUpdatedDemo+Binaries+Win64+HitTubeUpdatedDemo.exe
Deleting outdated item: C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.pdb
Building HitTubeUpdatedDemo...
Using Visual Studio 2022 14.36.32548 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in HitTubeUpdatedDemo.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
Executing up to 4 processes, one per physical core
Requested 1.5 GB memory per action, 1.11 GB available: limiting max parallel actions to 1
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
------ Building 13 action(s) started ------
[1/13] Compile [x64] SharedPCH.Core.Cpp17.cpp
[2/13] Compile [x64] Module.HitTubeUpdatedDemo.cpp
[3/13] Resource Default.rc2
[4/13] Link [x64] HitTubeUpdatedDemo.exe
????????? ?????????? C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.lib ? ?????? C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Binaries\Win64\HitTubeUpdatedDemo.exp
[5/13] Copy tbbmalloc.pdb
The system cannot find the file specified.
[6/13] Copy D3D12Core.dll
The system cannot find the file specified.
[7/13] Copy tbb.pdb
The system cannot find the file specified.
[8/13] Copy OpenImageDenoise.dll
The system cannot find the file specified.
[9/13] Copy tbbmalloc.dll
The system cannot find the file specified.
[10/13] Copy d3d12SDKLayers.dll
The system cannot find the file specified.
[11/13] Copy tbb12.dll
The system cannot find the file specified.
[12/13] Copy tbb.dll
The system cannot find the file specified.
Total time in Parallel executor: 53.41 seconds
Total execution time: 106.18 seconds
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 47 changed files of 47 requested writes.
Timeline:
[ 0.000]
[ 0.000](+106.279) <unknown>
[106.279]
Here’s the beginning of the .txt file, l didnt added the following part about Core SharedPCH - 'C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public... since it’s too long and lm not sure we’re going to need it
Log started at 04/18/2025 05:26:39 (2025-04-18T00:26:39Z)
No config file at C:\Users\roeh2\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\roeh2\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\roeh2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-HitTubeUpdatedDemo-Win64-Development.txt
Setting temp directory to 'C:\Users\roeh2\AppData\Local\Temp\UnrealBuildTool\319625c3'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Command line: "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" HitTubeUpdatedDemo Win64 Development "-Project=C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\HitTubeUpdatedDemo.uproject" "-Manifest=C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Manifest.xml" "-remoteini=C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo" -skipdeploy "-log=C:\Users\roeh2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-HitTubeUpdatedDemo-Win64-Development.txt"
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Creating makefile for HitTubeUpdatedDemo (no existing makefile)
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Compiling C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\BuildRules\HitTubeUpdatedDemoModuleRules.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35931.197)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=0, Version=14.36.32548, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.42.34433)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808 (Family=14.43.34808, FamilyRank=4, Version=14.43.34810, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.42.34433)
Building UnrealGame - HitTubeUpdatedDemo - Win64 - Development
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
Using EngineIncludeOrderVersion.Latest for target HitTubeUpdatedDemo.Target.cs
Unable to find a module include path for HitTubeUpdatedDemo, using generated path 'C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\UnrealGame\Inc\HitTubeUpdatedDemo\UHT' because no standard Public/Private/Internal include paths were added. Please resolve by updating the module's .Build.cs
Parsing headers for HitTubeUpdatedDemo
Running Internal UnrealHeaderTool "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\HitTubeUpdatedDemo.uproject" "C:\Users\roeh2\Documents\Unreal Projects\HitTubeUpdatedDemo\Intermediate\Build\Win64\HitTubeUpdatedDemo\Development\HitTubeUpdatedDemo.uhtmanifest" -WarningsAsErrors -installed
Step - Exports
Exporter Stats skipped
Exporter Json skipped
Running exporter CodeGen
Total of 0 written
Reflection code generated for HitTubeUpdatedDemo in 3.5470022 seconds
Thank you for sending the extended logs! Checking through them, there are a few entries that resultos on produced items either “…doesn’t exist” and/or “…was produced by outdated attributes”. This aims to a possible conflict with your build process, specifically with VS.
Please make sure your UE version and your VS version and all its components are compatible, via reviewing the install guide found here:
If the issue persists after this check, test the following steps:
Check the Visual Studio Source Code Access module in the Unreal Engine source code and make sure that the files referenced in the error message exist and are in the correct location.
Make sure that the Visual Studio Source Code Access module is correctly configured in your project’s build settings.
Try cleaning your project and rebuild it.
After clean-up, check the log file and see if the errors dissapeared.
It’s not finding some basic files, that’s weird.
Are you compiling UE from source from Git? If so, make sure you’ve ran Setup.bat which downloads prerequisites.
Are you using a version control system for your project? Make sure the Intermediate folder is not checked in. Try deleting the Intermediate folder and building again.
Thank you both for your suggestions for the tough problem that didn’t happen before with anybody else. I’ll give you more details about the problem.
Everything is made according to the documentation. I dont compile UE from source from Git, its from Epic Games Launcher. Never used a version control system for my project. It’s also a blueprint project.
The project isn’t a problem since I get the same error in a clean project, so ig something is wrong with one of these things:
1)My Visual Studio (although package works perfectly normal without the plugin “Online Subsystem”);
2)My PC (what it could be though, other stuff works normal);
3)Steamworks sdk (although 1.53a should work great with 5.3.2)