I was able to get the projectiles to “show up” on the network but unfortunately, they are very laggish compared to spawning normal projectiles. Any insight into why that is? I was also having to set the static mesh component to replicate in the object pool projectile BP but when I spawn using ue4 projectile that component doesn’t need to be checked.
Overall if anyone has this running on a server lag free Im assuming they have had to do serious workarounds using this method. Been trying to set this plugin up for 3 days straight now… and its looking like its all for naught. Any help would be greatly appreciated.